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Port to mac
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Should Dark Byte increase the priority of the MAC version?
yes
76%
 76%  [ 91 ]
no
23%
 23%  [ 28 ]
Total Votes : 119

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qazzy
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PostPosted: Fri Dec 17, 2010 11:32 pm    Post subject: Reply with quote

I'm working on a bot to sc2, and there are no apps to view the memory of a process. How hard would it be to port it over? I could give it a try, I don't know pascal but I know how to program in many other languages, so it shouldn't be hard to pick up.

The only thing I really need right now is pointer searching, and viewing memory region.
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monkeymonkey
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PostPosted: Fri Dec 31, 2010 8:40 am    Post subject: Reply with quote

There's a new one out for mac that's actively developed, I found it a few days ago, I think there support and suggestions etc on the porting team forum in the members projects.

EDIT: Forgot to add, it's called "Bit Slicer". Smile
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werl
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PostPosted: Fri Dec 31, 2010 2:47 pm    Post subject: Reply with quote

It looks like someone has started developing a version of "The Cheat". Will try it when I get home.
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werl
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PostPosted: Fri Dec 31, 2010 11:24 pm    Post subject: Reply with quote

It is much better than the cheat.
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Dark Byte
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PostPosted: Tue Jan 04, 2011 11:50 pm    Post subject: Reply with quote

Didn't have much todo today so decided to make this screenshot


the pigs have taken off.png
 Description:
 Filesize:  575.91 KB
 Viewed:  37223 Time(s)

the pigs have taken off.png



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werl
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PostPosted: Wed Jan 05, 2011 12:15 am    Post subject: Reply with quote

Could you upload it and post a link. Cheat Engine is the best (or so I've heard).
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Dark Byte
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PostPosted: Wed Jan 05, 2011 12:20 am    Post subject: Reply with quote

this is currently all it does: open the main ce window and the processlist
there is no memory scanning implemented yet (not even opening of a process)

And it may take quite a while before that is actually implemented (not to mention fix all the gui bugs that pop up due to porting)

Just showing that it isn't that difficult to port ce to mac, you just have to emulate certain things in a stub unit that overrides undefined functions

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werl
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PostPosted: Wed Jan 05, 2011 9:11 am    Post subject: Reply with quote

Ok, well I guess that I'll keep using Bit Slicer for now.

Keep up the good work.
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monkeymonkey
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PostPosted: Thu Jan 06, 2011 5:39 am    Post subject: Reply with quote

forum.portingteam. com/viewtopic.php?f=245&t=6912

That's where you can get bitslicer if you want it
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werl
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PostPosted: Thu Jan 06, 2011 9:26 am    Post subject: Reply with quote

Thanks, but I already have it.
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Dark Byte
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PostPosted: Fri Jan 07, 2011 12:08 am    Post subject: Reply with quote

Slightly more progress today

Don't bother asking for it yet, nextscan hasn't been implemented yet and I'm taking a break for a few hours



the pigs have picked up liquid nitrogen and flew into a vulcano.png
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 Filesize:  699.2 KB
 Viewed:  37178 Time(s)

the pigs have picked up liquid nitrogen and flew into a vulcano.png



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werl
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PostPosted: Fri Jan 07, 2011 12:15 am    Post subject: Reply with quote

I would like to thank you for all the work you have put in so Mac users can enjoy the wonders of Cheat Engine.

Also, when or where did you get a mac?

Is the next image going to be called "the pigs are poring the nitrogen.png"?
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Dark Byte
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PostPosted: Sat Jan 08, 2011 11:04 pm    Post subject: Reply with quote

For those that can't wait:
http://cheatengine.org/temp/cemac.zip

I have no idea how you normally distribute mac binaries so big chance that this fails (if i'm correct you can just extract it somewhere and sudo run it , or doubleclick)
And yes, you need to run it as admin (just like windows, but I hear mac users tend to have a bigger problem with that than win users...)

it's not really finished, but the basic memory scanning abd saving/loading is in.
It doesn't support 64-bit processes yet, and it also doesn't do debugging yet.
It has several graphical bugs, can be slow at times, has settings and menu options that just don't do anything
Also can't distinguish between static and dynamic memory (black/green addresses in the windows version) and modulename+offset notations will not work

And you can't set the min/max regions. (set to from 0 to ffffffff)
and adding of addresses seems to be randomly working or not working
Most of the time it's easier to add address manually and type over the address

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monkeymonkey
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PostPosted: Sun Jan 09, 2011 6:18 am    Post subject: Reply with quote

That's pretty impressive that you ported that over so fast, thanks for working on it!
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werl
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PostPosted: Sun Jan 09, 2011 3:06 pm    Post subject: Reply with quote

I agree, I get an error when I try to search the memory. I'd post it but I'm on my iPhone. (I love Apple)
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