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Port to mac
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Should Dark Byte increase the priority of the MAC version?
yes
76%
 76%  [ 91 ]
no
23%
 23%  [ 28 ]
Total Votes : 119

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Dark Byte
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PostPosted: Wed Apr 02, 2008 3:57 pm    Post subject: Port to mac Reply with quote

If anyone is bored enough and has the time to do it, go port ce's source to freepascal (best use lazarus's mac version) and then make it work on a mac.
You'll have to write stub api's for the currently used windows api's (openprocess, read/write processmemory api's for one, and stubs for a few virtualalloc's) and fix lots of bugs caused by porting to freepascal.

I myself will not do this because
1: I don't have a mac
2: I don't have time to get into mac programming

So, if you're willing to do this I can provide you with a separate branch in the svn to work with.


Last edited by Dark Byte on Wed Sep 21, 2011 10:42 am; edited 4 times in total
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kkkkk
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PostPosted: Wed Apr 02, 2008 4:01 pm    Post subject: Reply with quote

dont have a mac, but it is a good idea for the mac users!

and uh..ZOMFG 5000 posts xD

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laxrocks406
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PostPosted: Tue May 27, 2008 3:33 pm    Post subject: i will do it Reply with quote

i can do it all i need is for you to tell me how to do it and i will be good to go i have lots of time on my hands and I'm really bored so just post how do it i will work on it and will post wen I'm finished Very Happy your hero is here
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Dark Byte
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PostPosted: Tue May 27, 2008 4:55 pm    Post subject: Reply with quote

find out how to read the memory of other processes
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Bradboi
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PostPosted: Wed Mar 31, 2010 3:36 pm    Post subject: I can do it. Reply with quote

Hello, I have had a mac for 2 years and I could do this, could you provide me with a separate branch in the svn to work with?
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Dark Byte
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PostPosted: Wed Mar 31, 2010 4:31 pm    Post subject: Reply with quote

Get the Cheat Engine 6 project from the svn. That's the current port to lazarus. See how far you can get to make it work on a mac and let me know.

If you need help, let me know

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Blaqspade
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PostPosted: Mon May 17, 2010 2:09 pm    Post subject: Reply with quote

Just wondering if there has been any progress on this. Im sure they will be a big demand for this now that Steam has come out for mac.
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Dark Byte
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PostPosted: Mon May 17, 2010 4:13 pm    Post subject: Reply with quote

as far as I know: none
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Blaqspade
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PostPosted: Mon May 17, 2010 5:58 pm    Post subject: Reply with quote

Unfortunate I was really looking forward to this. My programing knowledge is extremely limited unfortunately.
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Dark Byte
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PostPosted: Wed May 19, 2010 6:47 pm    Post subject: Reply with quote

Yeah, each time when we try to stick wings into pigs it just ends up in a bloody mess.

Perhaps someday though...

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TimothyWalters
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PostPosted: Wed Sep 22, 2010 7:52 pm    Post subject: Reply with quote

As for the accessing and modifying memory (and the needed root permissions), as well as an initial app as a basis, I would suggest those interested look a "iHaxGamez", the name bugs the hell outta me, but it does work.

Combine this with what Dark Byte has done with CE and I think we could create a great open-source Mac cheat engine, hopefully with Dark Byte's blessings.

iHaxGamez can be found on SourceForge (I can't post URLs yet, forum rule), just do a search there.

Currently it just opens search windows and allows you to search in the results. Lacking in features, but functional.
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Some Guy
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PostPosted: Thu Sep 23, 2010 2:34 pm    Post subject: Reply with quote

TimothyWalters wrote:
As for the accessing and modifying memory (and the needed root permissions), as well as an initial app as a basis, I would suggest those interested look a "iHaxGamez", the name bugs the hell outta me, but it does work.

Combine this with what Dark Byte has done with CE and I think we could create a great open-source Mac cheat engine, hopefully with Dark Byte's blessings.

iHaxGamez can be found on SourceForge (I can't post URLs yet, forum rule), just do a search there.

Currently it just opens search windows and allows you to search in the results. Lacking in features, but functional.

A quick glance at the sourceforge project page made me notice 2 things. 1: There may be a licensing incompatibility. 2: It's written in Objective-C! It would probably be less work (and less complicated) just to port CE to mac without combining it with anything else.
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Dark Byte
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PostPosted: Thu Sep 23, 2010 4:21 pm    Post subject: Reply with quote

it is easy to port ce to a mac (especially ce 6 where there is even a compiler for mac)
but problem 1 and 2 are still there. I don't want to buy a mac

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Some Guy
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PostPosted: Thu Sep 23, 2010 7:28 pm    Post subject: Reply with quote

Dark Byte wrote:
it is easy to port ce to a mac (especially ce 6 where there is even a compiler for mac)
but problem 1 and 2 are still there. I don't want to buy a mac

I'd do it if I knew Pascal, but I'm still trying to find the time to learn.
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werl
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PostPosted: Fri Dec 17, 2010 11:02 pm    Post subject: Reply with quote

Don't know much, but I would love the svn to try to get it working.
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