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[C#] Static Keyboard Hook

 
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samuri25404
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PostPosted: Mon Jan 28, 2008 6:51 pm    Post subject: [C#] Static Keyboard Hook This post has 1 review(s) Reply with quote

EDIT:

I've edited it to, rather than for every one key, it would call the handler twice (on WM_(SYS)KEYDOWN and WM_(SYS)KEYUP), it only calls the handler once (on the WM_(SYS)KEYDOWN message).

~~

I've created a static keyboard hook and figured I'd go ahead and release it here.

EDIT:

I've made it a little more customizable. I've simply replaced what needed to be replaced in the code. Please PM me if I've missed something (i.e., the code doesn't build).

There are a couple steps to using this.

First Step:

Add a new class with this code (make sure to replace the "YOURNAMESPACE" with your actual namespace):

Code:

using System;
using System.Diagnostics;
//using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace TestKeybdHook
{
    public static class Hook
    {
        //This class is based lightly off of the class found at the following website

        //http://blogs.msdn.com/toub/archive/2006/05/03/589423.aspx

        private static class API
        {
            [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
            public static extern IntPtr SetWindowsHookEx(
                int idHook,
                HookDel lpfn,
                IntPtr hMod,
                uint dwThreadId);

            [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
            [return: MarshalAs(UnmanagedType.Bool)]
            public static extern bool UnhookWindowsHookEx(
                IntPtr hhk);

            [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
            public static extern IntPtr CallNextHookEx(
                IntPtr hhk,
                int nCode,
                IntPtr
                wParam,
                IntPtr lParam);

            [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
            public static extern IntPtr GetModuleHandle(
                string lpModuleName);

        }

        public enum VK
        {
            //Keycodes recieved from this website:

            //http://delphi.about.com/od/objectpascalide/l/blvkc.htm

            //I've commented out the keys that I've never heard of--feel free to uncomment them if you wish
           
            VK_LBUTTON      = 0X01, //Left mouse
            VK_RBUTTON      = 0X02, //Right mouse
            //VK_CANCEL       = 0X03,
            VK_MBUTTON      = 0X04,
            VK_BACK         = 0X08, //Backspace
            VK_TAB          = 0X09,
            //VK_CLEAR        = 0X0C,
            VK_RETURN       = 0X0D, //Enter
            VK_SHIFT        = 0X10,
            VK_CONTROL      = 0X11, //CTRL
            //VK_MENU         = 0X12,
            VK_PAUSE        = 0X13,
            VK_CAPITAL      = 0X14, //Caps-Lock
            VK_ESCAPE       = 0X1B,
            VK_SPACE        = 0X20,
            VK_PRIOR        = 0X21, //Page-Up
            VK_NEXT         = 0X22, //Page-Down
            VK_END          = 0X23,
            VK_HOME         = 0X24,
            VK_LEFT         = 0X25,
            VK_UP           = 0X26,
            VK_RIGHT        = 0X27,
            VK_DOWN         = 0X28,
            //VK_SELECT       = 0X29,
            //VK_PRINT        = 0X2A,
            //VK_EXECUTE      = 0X2B,
            VK_SNAPSHOT     = 0X2C, //Print Screen
            VK_INSERT       = 0X2D,
            VK_DELETE       = 0X2E,
            //VK_HELP         = 0X2F,

            VK_0            = 0X30,
            VK_1            = 0X31,
            VK_2            = 0X32,
            VK_3            = 0X33,
            VK_4            = 0X34,
            VK_5            = 0X35,
            VK_6            = 0X36,
            VK_7            = 0X37,
            VK_8            = 0X38,
            VK_9            = 0X39,

            VK_A            = 0X41,
            VK_B            = 0X42,
            VK_C            = 0X43,
            VK_D            = 0X44,
            VK_E            = 0X45,
            VK_F            = 0X46,
            VK_G            = 0X47,
            VK_H            = 0X48,
            VK_I            = 0X49,
            VK_J            = 0X4A,
            VK_K            = 0X4B,
            VK_L            = 0X4C,
            VK_M            = 0X4D,
            VK_N            = 0X4E,
            VK_O            = 0X4F,
            VK_P            = 0X50,
            VK_Q            = 0X51,
            VK_R            = 0X52,
            VK_S            = 0X53,
            VK_T            = 0X54,
            VK_U            = 0X55,
            VK_V            = 0X56,
            VK_W            = 0X57,
            VK_X            = 0X58,
            VK_Y            = 0X59,
            VK_Z            = 0X5A,

            VK_NUMPAD0      = 0X60,
            VK_NUMPAD1      = 0X61,
            VK_NUMPAD2      = 0X62,
            VK_NUMPAD3      = 0X63,
            VK_NUMPAD4      = 0X64,
            VK_NUMPAD5      = 0X65,
            VK_NUMPAD6      = 0X66,
            VK_NUMPAD7      = 0X67,
            VK_NUMPAD8      = 0X68,
            VK_NUMPAD9      = 0X69,
           
            VK_SEPERATOR    = 0X6C, // | (shift + backslash)
            VK_SUBTRACT     = 0X6D, // -
            VK_DECIMAL      = 0X6E, // .
            VK_DIVIDE       = 0X6F, // /

            VK_F1           = 0X70,
            VK_F2           = 0X71,
            VK_F3           = 0X72,
            VK_F4           = 0X73,
            VK_F5           = 0X74,
            VK_F6           = 0X75,
            VK_F7           = 0X76,
            VK_F8           = 0X77,
            VK_F9           = 0X78,
            VK_F10          = 0X79,
            VK_F11          = 0X7A,
            VK_F12          = 0X7B, //I only went up to F12, because honestly, who the hell has 24 F buttons?
            //and for the 8 people in the world who do, I think they can live without using them

            VK_NUMLOCK      = 0X90,
            VK_SCROLL       = 0X91, //Scroll-Lock
            VK_LSHIFT       = 0XA0,
            VK_RSHIFT       = 0XA1,
            VK_LCONTROL     = 0XA2,
            VK_RCONTROL     = 0XA3,
            //VK_LMENU        = 0XA4,
            //VK_RMENU        = 0XA5,
            //VK_PLAY         = 0XFA,
            //VK_ZOOM         = 0XFB 
        } //keycodes

        public delegate IntPtr HookDel(
            int nCode,
            IntPtr wParam,
            IntPtr lParam);

        public delegate void KeyHandler(
            IntPtr wParam,
            IntPtr lParam);

        private static IntPtr hhk = IntPtr.Zero;
        private static HookDel hd;
        private static KeyHandler kh;

        public static void CreateHook(KeyHandler _kh)
        {
            Process _this = Process.GetCurrentProcess();
            ProcessModule mod = _this.MainModule;
            hd = HookFunc;
            kh = _kh;

            hhk = API.SetWindowsHookEx(13, hd, API.GetModuleHandle(mod.ModuleName), 0);
            //13 is the parameter specifying that we're gonna do a low-level keyboard hook

            //MessageBox.Show(Marshal.GetLastWin32Error().ToString()); //for debugging
            //Note that this could be a Console.WriteLine(), as well. I just happened
            //to be debugging this in a Windows Application
            //to get the errors, in VS 2005+ (possibly before) do Tools -> Error Lookup
        }

        public static bool DestroyHook()
        {
            //to be called when we're done with the hook

            return API.UnhookWindowsHookEx(hhk);
        }

        private static IntPtr HookFunc(
            int nCode,
            IntPtr wParam,
            IntPtr lParam)
        {
            int iwParam = wParam.ToInt32();
            if (nCode >= 0 &&
                (iwParam == 0x100 ||
                iwParam == 0x104)) //0x100 = WM_KEYDOWN, 0x104 = WM_SYSKEYDOWN
                 kh(wParam, lParam);

            return API.CallNextHookEx(hhk, nCode, wParam, lParam);
        }
    }
}


Second Step:

Removed--not needed.

Third Step:

Create a method with the return type void in your class to call the hook with code along the lines of this:

Code:

public static void KeyHandler(IntPtr wParam, IntPtr lParam)
{
      int key = Marshal.ReadInt32(lParam);
     
      Hook.VK vk = (Hook.VK)key;

       switch(vk)
       {
            case Hook.VK.F5: MessageBox.Show("You pressed F5!");
                              break;

            case Hook.VK.F6: MessageBox.Show("You pressed F6!");
                              break;

             //etc...

             default: break;
       }
}


Fourth Step

Whenever you decide to initialize the hook, simply call

Code:

Hook.CreateHook(METHODNAMEHERE);


Where "METHODNAMEHERE" is the name of the method that you created in the 3rd step. When you're done with it, call

Code:

Hook.DestroyHook();


If you want, you can create a non-static class so that you can create many keyboard hooks, but I'm not quite sure why one might want to do this--hence, I've created a static one.

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