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ultimaflare How do I cheat? Reputation: 0
Joined: 30 Apr 2008 Posts: 6
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Posted: Sun May 04, 2008 10:46 pm Post subject: How can I edit my jumping height? |
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Can anyone tell me how i can edit my jumping height in games like halo?
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Chase Payne Grandmaster Cheater Reputation: 1
Joined: 20 Mar 2008 Posts: 533
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Posted: Sun May 04, 2008 11:05 pm Post subject: |
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By writing an assembly script that compares the z coordinates to a certian level that spikes it up a few degrees.
Example
If your jump is value 5.4
Code: | alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
halo.exe+29ED8:
jmp Halo.exe+53cc5
nop
nop
returnhere:
Halo.exe+53cc5:
cmp [esi+7c],#6
jl originalcode
jnb spike
spike:
mov [esi+7c],#50 //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [esi+7c],#5
exit:
jmp returnhere
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and you will jump higher.
Note that it will only work in your current coordinates, so if you move up a hill you will go crazy... but im pretty sure a advanced code could make you jump higher if they find the code that makes you jmup.
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Psy Grandmaster Cheater Supreme Reputation: 1
Joined: 27 Mar 2008 Posts: 1366
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Posted: Mon May 05, 2008 5:33 am Post subject: |
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Boosting co-ords to achieve jump hacks is lame.
There are a large amount of people that directly use co-ords to achieve this.
I'll mention no names, but it annoys me.
Finding an address that accesses the co-ords values all the time, and comparing whether a hotkey is pressed or not, and if it is, add a value onto the current co-ords address, instantly launching the player into the air.
Gay method of doing it. Coz its not even producing a jump effect. Most times the character just 'appears' in the air like he's been teleported up there.
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Chase Payne Grandmaster Cheater Reputation: 1
Joined: 20 Mar 2008 Posts: 533
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Posted: Mon May 05, 2008 7:01 pm Post subject: |
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But you jump higher, doesnt matter what kind of affect it produces.
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Psy Grandmaster Cheater Supreme Reputation: 1
Joined: 27 Mar 2008 Posts: 1366
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Posted: Tue May 06, 2008 2:10 am Post subject: |
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Yeah it does...coz its not actually a jump, its a boost in-coords.
Plus your doing a compare and such which is hardly going to work well at all with that sort of script.
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kjmarket Grandmaster Cheater Reputation: 0
Joined: 11 Oct 2006 Posts: 600
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Posted: Wed May 07, 2008 1:48 am Post subject: |
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[Psych] wrote: | Boosting co-ords to achieve jump hacks is lame.
There are a large amount of people that directly use co-ords to achieve this.
I'll mention no names, but it annoys me.
Finding an address that accesses the co-ords values all the time, and comparing whether a hotkey is pressed or not, and if it is, add a value onto the current co-ords address, instantly launching the player into the air.
Gay method of doing it. Coz its not even producing a jump effect. Most times the character just 'appears' in the air like he's been teleported up there. |
I've seen this oh so many times, and seen so many people trying to use technical jargon and big words to try to act as if they've created some sort of super hack. I once even saw a guy who just changed his coords to some mid-air coords and froze them then claimed to have created a flying hack. I guess some people just prefer the easiest solution.
If, like elpacco stated, there is an address that is 1 when jumping and 0 when stationary, try that as a basis and do some debugging on the address. Might work...might not. Either way, a jump hack is a quick ticket to a server ban. Never understood people who blatantly and openly cheat on shooters. If you are going to cheat, lay low and be smart about it at least.
_________________
I can hear the voices of opcodes. "Come and NOP me!" Come and NOP me!" |
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Psy Grandmaster Cheater Supreme Reputation: 1
Joined: 27 Mar 2008 Posts: 1366
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Posted: Wed May 07, 2008 2:24 am Post subject: |
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Some MMO's such as perfect world use a variable to see if you jumped.
Its not even a jump-hack though in the sense of 'super-jump', its just tricking the game into thinking you haven't jump, so you can perform it over and over again.
A better way in SP games for example would be to do a little debugging to find out what goes on when the character jumps, and then modify it in a way which allow you to jump high from the start.
I must say, recently, there have been very, very few trainers that actually do anything like that. The majority just boost co-ords, which in my opinion isn't jump-hacking, its more like teleporting.
How ya doing kj? Long time, no speak
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HalfPrime Grandmaster Cheater Reputation: 0
Joined: 12 Mar 2008 Posts: 532 Location: Right there...On your monitor
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Posted: Wed May 07, 2008 8:36 am Post subject: |
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Of course, there's nothing wrong with teleporting if that's what you want.
And, normally, if you change the isjumping address in a game where you can only jump once, you'll look like you're standing whenever you jump.
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Psy Grandmaster Cheater Supreme Reputation: 1
Joined: 27 Mar 2008 Posts: 1366
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Posted: Wed May 07, 2008 8:42 am Post subject: |
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We're not on about the 'isjumping' address.
I was talking about the recent influx of boosting co-ords for so-called 'superjump' in recent SP trainers.
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HalfPrime Grandmaster Cheater Reputation: 0
Joined: 12 Mar 2008 Posts: 532 Location: Right there...On your monitor
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Posted: Wed May 07, 2008 8:56 am Post subject: |
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Did you read what elpacco said?
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nwongfeiying Grandmaster Cheater Reputation: 2
Joined: 25 Jun 2007 Posts: 695
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Posted: Fri May 09, 2008 6:08 pm Post subject: |
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Why can't any of you guys use your brain and make a simple script that adds then compares the "co-ords"? It's so fucking simple.
If you need anymore information then what I've just given you...then you need to learn a lot more before until you can survive in this flame-filled forums.
I flame not to make myself look good, but to show you guys your faults and how you can improve.
Edit: Some of your signatures make me laugh especially [Psych]'s.
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Sat May 10, 2008 12:37 pm Post subject: |
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nwongfeiying
You wasn't paying attention during this conversation.
It is revolved around just what you said, about using coords to do a fly hack.
The fact of it is, it all depends on how the game was coded to do it with is jumping or the coords.
Kinda weird you come in for one post and act like a complete pro on this and try to half ass flame. Also notice you was warned for your attitude as well.
nwongfeiying wrote: | Anyone can hack a game without protection. |
Now this is what makes me laugh. Do you really believe this?
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Psy Grandmaster Cheater Supreme Reputation: 1
Joined: 27 Mar 2008 Posts: 1366
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Posted: Sat May 10, 2008 2:14 pm Post subject: |
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nwongfeiying,
You know nothing of what you claim to be able to say.
You are acting 'pro' and you can't back up shit.
X0r couldn't haven't have been more spot on, you're an arrogant faggot.
And to be perfectly honest its people like you who create the flame-ridden, spam-filled forums. I won't cry if certain people dislike the things I suggest or do, so live with it. Get over yourself and go do something...
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nwongfeiying Grandmaster Cheater Reputation: 2
Joined: 25 Jun 2007 Posts: 695
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Posted: Sat May 10, 2008 9:11 pm Post subject: |
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How am I wrong? Create a loop that increases the coordinates until the compared ammount, stop it, then continue/jump to what it would've normally done (falling down part).
For example:
Code: | normaladdy:
jmp codecave
codecave:
add Y-coordinate, howevermuch
cmp Y-coordinate, howhighyouwant
je falldownnow
jmp loop
loop:
jmp codecave |
Also, I believe the original question asked how to increase jumping height.
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Chase Payne Grandmaster Cheater Reputation: 1
Joined: 20 Mar 2008 Posts: 533
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Posted: Sat May 10, 2008 11:31 pm Post subject: |
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You are wrong, I posted that on the FIRST post... and I clearly said it would not work because if you go up a hill you will spike up jumps like crazy and float, not modifying your jumping height. You NEED to read the topic's posts before you flame someone.
Plus the script you wrote would Be Jump... then fall until you reach that coordinate.... which would make your character litterly hump in the air.
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