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ablonevn
Advanced Cheater
Reputation: 1

Joined: 02 Oct 2011
Posts: 59

PostPosted: Sun Feb 03, 2013 1:01 am    Post subject: about lua autoAssambler function Reply with quote

the lua autoAssambler return true when function success, but i think you could make it return nil or allocated address may be better, just user don't have to register a symbol to get allocated address, and they could use lua to access to any address in assember code without add "registersymbol" to AA. as logical, return nil, true, number have same effect and make code shorter, and less conflict symbol-table :

example read address with current method to read an integer

Code:

aas=autoAssambler([[
alloc(newmem,1024)
registersymbol(newmem)
newmem:
dd #1024
]]);


if (aas) then
   readInteger(getAddress("newmem"));
end


the new method:
Code:

aas=autoAssambler([[
alloc(newmem,1024)
newmem:
dd #1024
]]);
if aas then
  readInteger(aas);
end
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Dark Byte
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Joined: 09 May 2003
Posts: 25252
Location: The netherlands

PostPosted: Sun Feb 03, 2013 4:21 am    Post subject: Reply with quote

I'll think about it. But don't forget that a script can have 1000 allocs
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ablonevn
Advanced Cheater
Reputation: 1

Joined: 02 Oct 2011
Posts: 59

PostPosted: Sun Feb 03, 2013 6:48 am    Post subject: Reply with quote

Dark Byte wrote:
I'll think about it. But don't forget that a script can have 1000 allocs

ah, that is the one i'm forget, how about return table with 1000 allocs ? and the key in table will same as alloc's name Very Happy, and for dealloc that item will be deallocTable(ass) Very Happy. but it seem hard when these are several alloc being failed. if using this method more complex than old one then this is very bad idea =)).

and another freeware project is wingraph32 from ida.
Code:

http://www.hex-rays.com/idapro/freefiles/wingraph32_src.zip

do you have any idea about using it in ce ?
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