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SER[G]ANT
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Joined: 29 Dec 2005
Posts: 207
Location: Russia

PostPosted: Sun Jan 03, 2010 11:32 am    Post subject: Reply with quote

It would be good if was a option or plugin for convert the script in the POKE as in the TSearch.
For example:
CE SCRIPT
Code:

[ENABLE]
006f5e61:
jmp 006f5e80

[DISABLE]
006f5e61:
je 006f5e80

2POKE
Code:

[ENABLE]
6F5E61 EB 1D
//or
//06F5E61h 0EBh,01Dh

[DISABLE]
6F5E61 74 1D
//or
//06F5E61h 074h,01Dh


Last edited by SER[G]ANT on Tue Jan 05, 2010 10:33 am; edited 1 time in total
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smartz993
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Joined: 20 Jun 2006
Posts: 2013
Location: USA

PostPosted: Sun Jan 03, 2010 12:32 pm    Post subject: Reply with quote

SER[G]ANT wrote:
It would be good if was a option or plugin for the translation of the script in the POKE as in the TSearch.
For example:
CE SCRIPT
Code:

[ENABLE]
006f5e61:
jmp 006f5e80

[DISABLE]
006f5e61:
je 006f5e80

2POKE
Code:

[ENABLE]
6F5E61 EB 1D
//or
//06F5E61h 0EBh,01Dh

[DISABLE]
6F5E61 74 1D
//or
//06F5E61h 074h,01Dh


Yea, it's called db.

Code:

[ENABLE]
6F5E61:
db EB 1D

[DISABLE]
6F5E61:
db 74 1D
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SER[G]ANT
Expert Cheater
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Joined: 29 Dec 2005
Posts: 207
Location: Russia

PostPosted: Sun Jan 03, 2010 3:32 pm    Post subject: Reply with quote

smartz993 wrote:

Yea, it's called db.

Code:

[ENABLE]
6F5E61:
db EB 1D

[DISABLE]
6F5E61:
db 74 1D

U don't understood me.
I use CE for hacking game only. Compile trainer in masm32 & I need convert the AAScript in the hex-value for this. I Сan rewrite manually hex-values from CE Debugger or use another program to copy hex-value from game memory but is very long and tedious. So... I have to rewrite CE AAScript to TSearch Script in "EASYWRITE INTERPRETATOR" because it have Script2Poke convertor.

Would be good if this function was in my favorite CE too.

Sry for my english Very Happy


Last edited by SER[G]ANT on Mon Jan 04, 2010 11:01 am; edited 1 time in total
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Dark Byte
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Joined: 09 May 2003
Posts: 20062
Location: The netherlands

PostPosted: Sun Jan 03, 2010 4:11 pm    Post subject: Reply with quote

this is something you'll have to do manually
but a tip to mak it easier: use the hexview part. Go to the generated code, select it, press ctrl+c

Keep in mind that this will not work if the script uses memory allocation or interpretable addresses (something you just can't do with pokes alone)

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GH*master
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Joined: 10 Jan 2008
Posts: 149
Location: Russia

PostPosted: Tue Feb 15, 2011 3:33 am    Post subject: Reply with quote

My suggestion for CE 6.1.
It's woking by CE 5.6 Rus v 1.0 modificated. It's not woking for Free Pascal Compiler



present1.png
 Description:
My suggestion for CE 6.1
 Filesize:  75.5 KB
 Viewed:  37552 Time(s)

present1.png


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GH*master
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Posts: 149
Location: Russia

PostPosted: Fri Feb 25, 2011 5:49 am    Post subject: Reply with quote

My suggestion about user's labels and process's labels.
Example:

Code:
[ENABLE]
processRegistersymbol(labelname1)
userRegistersymbol(labelname2)
alloc(nemem) // default user's symbol

$auto_userRegistersymbol // directive

newmem: // if define $auto_userRegistersymbol OR not define $auto_userRegistersymbol

process.labelname1:
 mov eax,ebx

labelname2:
 mov eax,ebx

user.labelname3: //correct if define $auto_userRegistersymbol
 mov eax,ebx

labelname4: // correct if define $auto_userRegistersymbol
 mov eax,ebx

user.labelname5: // correct if define $auto_userRegistersymbol OR not define $auto_userRegistersymbol
 mov eax,ebx

jmp labelname1      // error!
jmp process.labelname1  // YES!
jmp labelname2       // YES!
jmp user.labelname2     // YES!
jmp process.labelname2  // error!


[DISABLE]
processUnRegistersymbol(labelname1)
userUnRegistersymbol(labelname1) // error!
userUnRegistersymbol(labelname2) // YES!

dealloc(nemem)// YES!
dealloc(user.lnemem)// YES!
dealloc(process.nemem)// error!
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GH*master
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Posts: 149
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PostPosted: Fri Mar 11, 2011 2:01 am    Post subject: Reply with quote

My suggestion about some new datatype and some changes...

New datatype
1) Structure from tool "Dessect data/structure"
2) LUA execut code
3) LUA framework execut Functions
4) AA execut Functions
5) AA framework execut Functions

New LUA functions (very important for advanced debugging and autocodeInjected by LUA Engine):
1) Dissassemble(addres) - return text only Dissassemble instruction, exemple "mov [eax],ebx"
2) Dissassemble_LeftPiece(addres) - return "[eax]" in "mov [eax],ebx"
3) Dissassemble_RigthPiece(addres) - return "ebx" in "mov [eax],ebx"
4) Dissassemble_CodePiece(addres) - return "mov" in "mov [eax],ebx"
5) Dissassemble_LengthBytes(addres) - return size "mov [eax],ebx"
6) maybe more...

My comments in screenshot:



New features.png
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New features.png


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GH*master
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Location: Russia

PostPosted: Fri Apr 22, 2011 2:16 am    Post subject: Reply with quote

Hi, DB...
You can add new event functions in LUA Engine.

function OnLeftClickDissassembleLine(address string)
function OnDblLeftClickDissassembleLine(address string)


This would allow me to analyze and edit some instructions in the window "Disassembler" when I click left mouse button on line code in disassembler window.

For example: LUA code hook event click and edit jump "jz" to "jmp".
Thanks.
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Dark Byte
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Location: The netherlands

PostPosted: Fri Apr 22, 2011 10:16 am    Post subject: Reply with quote

it is already possible in the svn (secretly) but I'll add something like that

for now: Get the memoryview form
In there search go through all components and look for the object with classname "TDisassemblerview"

Then call
getProperty(disassemblerview, "SelectedAddress") which will return the address as a decimal string

But yeah, i'll see about adding in some shortcuts

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SER[G]ANT
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Joined: 29 Dec 2005
Posts: 207
Location: Russia

PostPosted: Mon Nov 14, 2011 3:16 am    Post subject: Reply with quote

Please add 1,2,8 Byte (dec) dispay types to hexview
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Dark Byte
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PostPosted: Mon Nov 14, 2011 2:50 pm    Post subject: Reply with quote

I can add that, but just curious, what do you use those types for ?
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SER[G]ANT
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Joined: 29 Dec 2005
Posts: 207
Location: Russia

PostPosted: Mon Nov 14, 2011 5:04 pm    Post subject: Reply with quote

Sometimes hexview much faster and conveniently for me than "Dissect structures" to find other necessary values in specific memory region.
Value changes ​​highlighted by red in real time that also accelerate the search process.

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Dark‮&#8238
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PostPosted: Wed Nov 16, 2011 12:42 am    Post subject: Reply with quote

Would it be possible to add, tabbed multiple cheat tables?
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Dark Byte
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PostPosted: Wed Nov 16, 2011 7:50 am    Post subject: Reply with quote

No, but you can have cheat tables under headers
But why different cheat tables? It's te same process anyhow. For different processes start ce a second time

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ablonevn
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PostPosted: Tue Jan 08, 2013 2:56 am    Post subject: Re: to-do list Reply with quote

i think you could make group-scan more flexible by using currently address's style:
example struct: player=0x401000
[0x401000]=vtbl(a)=0x402000
[0x401000+4]=health structure=0x403000
[[player+4]+4]=[0x403000+4]=health current
[[player+4]+8]=[0x403000+8]=health min
[[player+4]+C]=[0x403000+C]=health max

so to scan for every object have player's health structure and health max is (float)1:
"4:0x402000 [[[f+4]+8]:0x3f8000"
f: is type of data want to search.
of course if you could make CE scan defined structures in "structure dissecret" is another good choice Very Happy
one other thing to do with "vtbl" is searching for object constructor, as above example, these must be some where in program, at the constructor function have following code:
mov [esi],0x402000
or
mov [ecx],0x402000
....
but the value 0x402000 never change (in normal condition)
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