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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Mon Mar 05, 2007 4:28 pm Post subject: |
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Sure post the source or pm me it, and i'll see what can be used.
About colors, how fast is it and how does it react to editing words that have a color set?
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Ungreat Expert Cheater Reputation: 0
Joined: 27 Feb 2007 Posts: 215
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Posted: Sun Mar 11, 2007 5:33 am Post subject: |
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Well I just found another way I can do the colors without it taking all that time, and using cimple arithmetic to make it 'beautiful'.
I'll PM you the source for that once I have made it able to be operated from a simple array (just a simple static array that you could build upon run time, and it would go through it upon keydown.)
smartz put out one, but I am very much positive that he just took someone else's coding (or someone else's component), and we don't do that
the 4 debug fix is on it's way to your pm box...
edit:
Just finished the syntax highligher. Added every possible ASM command, registers, constants, and some CE commands I'll be putting out my newest revision soon enough. If you can pass your own tutorial () then just tell me if you like the syntax highlighting and I'll send over some code 'snippets'. Works completely different than smartz' (and no more of that 'spaces throughought the line' bullcrap )
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Code: | mov r10, qword ptr [rsp+0A28h+arg_5F8]
shl rdx, 20h
mov r11, 7010008004002001h
or rax, rdx
mov rcx, r10
xor rcx, rax
lea rax, [rsp+0A28h+var_2C8] | Oh man, I'm getting too excited |
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jordanuk1 How do I cheat? Reputation: 0
Joined: 15 Feb 2007 Posts: 4 Location: uk
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Posted: Thu Mar 15, 2007 5:18 pm Post subject: |
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hope u suceed
oh and if i spelt something wrong sorry im not a good speller
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Haruhi Suzumiya. Master Cheater Reputation: 1
Joined: 05 Feb 2005 Posts: 463
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Posted: Thu Mar 15, 2007 8:10 pm Post subject: |
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GOOD LUCK!
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Drkgodz Flash moderator Reputation: 2
Joined: 17 Jul 2006 Posts: 2997 Location: Houston
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Posted: Wed Apr 18, 2007 8:05 pm Post subject: Re: to-do list |
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Dark Byte wrote: |
99999999999999999999: Add fullscreen debugging by use of drawing directly to the screen
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You mean:
Code: |
int Paint()
{
POINT pos;
HDC Screen = GetDC(NULL);
while (GetAsyncKeyState(VK_F8) == 0)
{
COLORREF Color = (0, 0, 0);
GetCursorPos(&pos);
SetPixel(Screen,pos.x, pos.y, Color);
SetPixel(Screen,pos.x, pos.y-1, Color);
SetPixel(Screen,pos.x-1, pos.y-1, Color);
SetPixel(Screen,pos.x-1, pos.y-1, Color);
SetPixel(Screen,pos.x, pos.y+1, Color);
SetPixel(Screen,pos.x-1, pos.y+1, Color);
SetPixel(Screen,pos.x-1, pos.y-1, Color);
SetPixel(Screen,pos.x-1, pos.y-2, Color);
}
return 0;
}
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Wed Apr 18, 2007 9:54 pm Post subject: |
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Yes, but not sure if it works when a direct3d program has been paused while it's still in a screenlock
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Drkgodz Flash moderator Reputation: 2
Joined: 17 Jul 2006 Posts: 2997 Location: Houston
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Posted: Sat Apr 21, 2007 9:04 pm Post subject: |
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Dark Byte wrote: | Yes, but not sure if it works when a direct3d program has been paused while it's still in a screenlock |
As long as it doesn't have to update the screen while in screenlock, it should work. :S
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Pymbley Grandmaster Cheater Reputation: 0
Joined: 02 Jan 2007 Posts: 685 Location: Australia
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Posted: Sat May 05, 2007 10:04 pm Post subject: |
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you need to add an AA button on the main screen
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Sun May 06, 2007 6:12 am Post subject: |
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press ctrl+alt+a
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hakkairu Legendary Reputation: 0
Joined: 02 Dec 2006 Posts: 1301
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Posted: Mon Jul 02, 2007 12:53 am Post subject: |
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a built in dll injector =)
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Mon Jul 02, 2007 4:45 am Post subject: |
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already in.
memory view->tools->inject dll (ctrl+i)
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hakkairu Legendary Reputation: 0
Joined: 02 Dec 2006 Posts: 1301
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Posted: Mon Jul 02, 2007 11:26 am Post subject: |
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Something for flash games...A number multiplier for flash 8 or 9 perhaps um like a built in calculator..perhaps i can do that =)
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Mon Jul 02, 2007 12:00 pm Post subject: |
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too useless
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compactwater I post too much Reputation: 8
Joined: 02 Aug 2006 Posts: 3923
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Posted: Mon Jul 02, 2007 1:28 pm Post subject: |
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Maybe add a general flash 7 (Double bytes) and 8+ (Value*8 ) hacking in the tutorial? Also with SetVariable.
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hakkairu Legendary Reputation: 0
Joined: 02 Dec 2006 Posts: 1301
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Posted: Mon Jul 02, 2007 1:37 pm Post subject: |
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i think a multipliar would be useful.
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