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.:[Beginner]:. Insight on CE Scripts
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riVal
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PostPosted: Sat Jan 26, 2008 6:54 am    Post subject: Reply with quote

thanks, helped alot Smile
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dayvison
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PostPosted: Sun Feb 03, 2008 11:24 am    Post subject: Reply with quote

OMG Post Exelent

Google Translate tools

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zirkhaki
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PostPosted: Fri Dec 19, 2008 1:45 pm    Post subject: Reply with quote

Thanks man

It helped me much
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shadel
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PostPosted: Tue Sep 07, 2010 3:43 pm    Post subject: Reply with quote

I seem to have missed something, which part of the scripts handles code shifting ?
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Deity Lynx
How do I cheat?
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PostPosted: Tue Dec 07, 2010 2:54 am    Post subject: Reply with quote

blade_best wrote:
dumb question, but what is an mmo?


Massively Multiplayer Online game
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satanrules666
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PostPosted: Tue Mar 08, 2011 7:56 am    Post subject: what would i do for this Reply with quote

Trying to get this to work but wont let me add it or use it
the code im trying to change is movss[rbx],xmm2


[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(back)

39761BCE:
movss [rbx],64
movss [rbx],xmm2
jmp back

39112585:
jmp 39761BCE:
nop
back:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
39112585:
movss [rbx],xmm2
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Geri
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PostPosted: Tue Mar 08, 2011 8:09 am    Post subject: Reply with quote

Use this code instead (though I doubt that the number is integer as it seems to be float so use a float value):

mov [rbx],64


Also, CE may have a problem with movss instruction.

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Dark Byte
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PostPosted: Tue Mar 08, 2011 12:41 pm    Post subject: Reply with quote

movss works fine but you have to keep in mind that it only accepts specific instructions (must have an XMM register)

also:
Code:

mov [rbx],64
movss [rbx],xmm2

will result in no effect at all

remove the movss instruction after setting the address to 64

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Geri
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PostPosted: Tue Mar 08, 2011 1:08 pm    Post subject: Reply with quote

Yeah I forgot to say to delete the second line or comment it. I didn't use movss too much so I didn't know that CE is supporting it already or not.
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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

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paupav
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PostPosted: Fri Jul 22, 2011 12:43 pm    Post subject: Reply with quote

Ty good post
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Invader
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PostPosted: Tue Jun 05, 2012 8:26 pm    Post subject: Reply with quote

thanks alot
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foxfire9
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PostPosted: Tue May 06, 2014 12:30 am    Post subject: Reply with quote

Very cool tip. (y)
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mouser
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PostPosted: Fri Mar 20, 2015 4:33 am    Post subject: Reply with quote

I need to read through this at home. I thought I have a good basic aunderstanding of scripts but I was wrong.
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Nemexia55
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PostPosted: Fri Jul 03, 2015 2:04 pm    Post subject: Reply with quote

Can we now use allocated metod with trainers?
(Because now we have v6.4 and when this post was made there were v5.3(i just thought it might have been added))
Quote:
This script will not work on a trainer generated by CE

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Nemexia55
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PostPosted: Fri Jul 10, 2015 11:51 am    Post subject: Reply with quote

See the post above this
i tried it and it worked at least for me.
not sure whether it worked by chance or CE 6.4 trainers can do it.

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