View previous topic :: View next topic |
Author |
Message |
dabom Cheater Reputation: 0
Joined: 14 Mar 2007 Posts: 35
|
Posted: Sun Apr 29, 2007 7:38 pm Post subject: two dll script questions... |
|
|
1. how do you put disassembler scripts into your dll.
2. how do you assign hotkeys to parts of the dll?
if anyone can answer these questions they will get rep.
|
|
Back to top |
|
|
appalsap Moderator Reputation: 0
Joined: 27 Apr 2006 Posts: 6753 Location: Pakistan
|
Posted: Sun Apr 29, 2007 8:08 pm Post subject: |
|
|
what is a "disassembler script"?
|
|
Back to top |
|
|
UnLmtD Grandmaster Cheater Reputation: 0
Joined: 13 Mar 2007 Posts: 894 Location: Canada
|
Posted: Mon Apr 30, 2007 12:38 pm Post subject: |
|
|
If you mean disassembler scripts as the script you tick in your UCE, can't be done. You have to learn ASM and recreate the code with the real asm.
If you want to add to your C++ project you have to use:
BUT Im not sure, because the asm used in C++ project is called inline asm? <-- not sure correct me please =)
And for the hotkeys
Code: | if((GetAsyncKeyState(VK_MENU)) && (GetAsyncKeyState(VK_INSERT))){
CODE GOES HERE
} |
_________________
|
|
Back to top |
|
|
dabom Cheater Reputation: 0
Joined: 14 Mar 2007 Posts: 35
|
Posted: Mon Apr 30, 2007 1:52 pm Post subject: |
|
|
what i understand from you post.
can only add with asm
to add asm to c++ script you put _asm{}
to add hotkeys you just put in your hotkey where it says vk_insert and code where it says CODE HERE in between the {and}
sorry im a c++ noob. but ty ne way. + rep.
EDIT: when you said RECREATE did you mean that i had to find someway to recreate the dissasembler code that is used or can i copy and paste the script to my dll script. pardon my noobiness
EDIT: i searched google and i found out in C its called inline asm and you use:
i dont know if its the same in c++. please tell. im trying to make a semi bypass for the noob hackers.
|
|
Back to top |
|
|
appalsap Moderator Reputation: 0
Joined: 27 Apr 2006 Posts: 6753 Location: Pakistan
|
Posted: Mon Apr 30, 2007 2:03 pm Post subject: |
|
|
inline ASM support is totally dependant on the compiler, but even then you shouldn't need any for a trainer. you also cannot copy AA scripts to your program and expect it to work if thats what you mean (only CE can parse it) .
|
|
Back to top |
|
|
UnLmtD Grandmaster Cheater Reputation: 0
Joined: 13 Mar 2007 Posts: 894 Location: Canada
|
Posted: Mon Apr 30, 2007 2:08 pm Post subject: |
|
|
In the example I gave when you press ALT (VK_MENU) + INSERT (VK_INSERT) then the code between {} get executed. You can see all the others virtual keys codes in http://msdn2.microsoft.com/en-us/library/ms645540.aspx
About the asm question I'm not 100% certain, need backup.
But the assembly you put in CE is not the "real" one. So you can't copy paste the assembly scripts in the MS section in your source code, you need to "convert" to the real kind.
DAMN IT IM BAD AT EXPLAINING =(... for more help, ask appalsap <-- pr0
*EDIT* oups didn't saw appalsap post
_________________
|
|
Back to top |
|
|
dabom Cheater Reputation: 0
Joined: 14 Mar 2007 Posts: 35
|
Posted: Mon Apr 30, 2007 2:50 pm Post subject: |
|
|
im not trying to make a trainer. wel i sorda am but not what your thinking of. im tryin got make a trainer through a dll which can be injected into ms.
so just putting raw ce asm codes inside wont work huh.
Edit: this stuff making my brain hurt... lol. im only in the 7th grade. please dont under estimate me cuase im young.
edit: i think ill just use TMK instead and assign hot keys instead. making dll to hard for me. can asm inputs be put in tmk? or is it just for addy trainers. and ill say this again pardon my noobiness in programming.
|
|
Back to top |
|
|
|