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How can I encode closing an open program with CE Close?

 
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AylinCE
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Posts: 1227

PostPosted: Sat Feb 17, 2018 12:51 pm    Post subject: How can I encode closing an open program with CE Close? Reply with quote

Here is a code for getting started.
When the Trainer is turned on, simultaneously .exe file is opened.
When I close the Trainer, it is shutting down .exe file.
This functionality works well

Code:
function CEImage4Click(sender)
shellExecute([[C:\Program Files (x86)\Cheat Engine 6.7\autorun\Close.bat]]);
  closeCE()
end
--------------------------------------------
shellExecute([[C:\Windows\System32\StikyNot.exe]]);
form_onClose(UDF1, CloseTrainer)
form_show(UDF1)


(I will describe the .bat file and its functionality in a separate forum.)
How can I do this opening and closing with Cheat Engine? Rolling Eyes
Without the trainer, only with the Cheat engine. Rolling Eyes
but I closed the file with "shellExecute" on the trainer,
(Game.exe, etc.) How do I relate to Cheat Engine Close?

thanks in advance for your valuable ideas.

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FreeER
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PostPosted: Sat Feb 17, 2018 1:59 pm    Post subject: Reply with quote

Code:
function openExe(...)
  local before = getProcesslist()
  shellExecute(...)
  local after = getProcesslist()
  for k,v in pairs(after) do
    if not before[k] then return k,v end
  end
end
local openedPID = openExe('notepad')

local MainOnClose = MainForm.OnClose
MainForm.OnClose = function(...)
  shellExecute('taskkill', '/PID ' .. openedPID)
  return MainOnClose(...)
end


mostly seems to work, though for whatever reason CE is left running as a background process... Would probably work fine for a trainer that had it's own form rather than the MainForm used in tables (which is how I tested it).

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AylinCE
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Posts: 1227

PostPosted: Sat Feb 17, 2018 3:05 pm    Post subject: Reply with quote

FreeER wrote:
Code:
function openExe(...)
  local before = getProcesslist()
  shellExecute(...)
  local after = getProcesslist()
  for k,v in pairs(after) do
    if not before[k] then return k,v end
  end
end
local openedPID = openExe('notepad')

local MainOnClose = MainForm.OnClose
MainForm.OnClose = function(...)
  shellExecute('taskkill', '/PID ' .. openedPID)
  return MainOnClose(...)
end


mostly seems to work, though for whatever reason CE is left running as a background process... Would probably work fine for a trainer that had it's own form rather than the MainForm used in tables (which is how I tested it).


Your method is used in a form (Trainer)!
Is it correct?
If so, I am looking for a method that is used with Cheat Engine.
For example; When Cheat Engine is opened, Game.exe will be opened.
And when Cheat Engine is shut down, Game.exe will close!
I'm looking for an encoding to do this.
I have this solution, I will present it with a CT and Video.
How to turn on and off Game.exe in Trainer.
I already have this encoding.
I tried and worked successfully.
But I need it with Cheat Engine.
Opening-closing, coding and path are required. Rolling Eyes

I should use this command as an LUA or DLL. etc.
What kind of coding will get me closer to the target, Master? Sad

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Dark Byte
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Location: The netherlands

PostPosted: Sat Feb 17, 2018 5:46 pm    Post subject: This post has 1 review(s) Reply with quote

in the OnClose method of CE have this code:
Code:

executeCode('Exit')

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Corroder
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Posts: 1667

PostPosted: Sat Feb 17, 2018 6:50 pm    Post subject: Reply with quote

Script provide by @FreeER already gave an answer and solution, just save this script as Lua file and save to CE autorun folder.

Code:
function openExe(...)
  local before = getProcesslist()
  shellExecute(...)
  local after = getProcesslist()
  for k,v in pairs(after) do
    if not before[k] then return k,v end
  end
end
local openedPID = openExe('notepad')

local MainOnClose = MainForm.OnClose
MainForm.OnClose = function(...)
  shellExecute('taskkill', '/PID ' .. openedPID)
  return MainOnClose(...)
end



Or another version to do same process as above :

Code:
getLuaEngine().cbShowOnPrint.Checked=false
getLuaEngine().hide()

game_check_list = createStringlist()

function game_check()
getProcesslist(game_check_list)
local count = 0
for i=0,game_check_list.count-1 do
if game_check_list[i]:find("notepad") then
count = count + 1
end
end
if count > 1 then
showMessage("Can not identify game process. Use manual attach")
else
local path = 'C:\\Windows\\notepad.exe'
shellExecute(path)   ---  change to process name you wish to open
openProcess('notepad')
showMessage("Process found and opened")
return
end
game_check_list.clear()
end

function onCloseCE()
 local id = getOpenedProcessID()
 os.execute("taskkill -im "..id)
 closeCE()
 return caFree
end

game_check()
MainForm.OnClose = onCloseCE


save as a Lua file and place to CE autorun folder

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AylinCE
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Reputation: 30

Joined: 16 Feb 2017
Posts: 1227

PostPosted: Sat Feb 17, 2018 8:19 pm    Post subject: Reply with quote

Corroder wrote:
Script provide by @FreeER already gave an answer and solution, just save this script as Lua file and save to CE autorun folder.

Code:
function openExe(...)
  local before = getProcesslist()
  shellExecute(...)
  local after = getProcesslist()
  for k,v in pairs(after) do
    if not before[k] then return k,v end
  end
end
local openedPID = openExe('notepad')

local MainOnClose = MainForm.OnClose
MainForm.OnClose = function(...)
  shellExecute('taskkill', '/PID ' .. openedPID)
  return MainOnClose(...)
end



Or another version to do same process as above :

Code:
getLuaEngine().cbShowOnPrint.Checked=false
getLuaEngine().hide()

game_check_list = createStringlist()

function game_check()
getProcesslist(game_check_list)
local count = 0
for i=0,game_check_list.count-1 do
if game_check_list[i]:find("notepad") then
count = count + 1
end
end
if count > 1 then
showMessage("Can not identify game process. Use manual attach")
else
local path = 'C:\\Windows\\notepad.exe'
shellExecute(path)   ---  change to process name you wish to open
openProcess('notepad')
showMessage("Process found and opened")
return
end
game_check_list.clear()
end

function onCloseCE()
 local id = getOpenedProcessID()
 os.execute("taskkill -im "..id)
 closeCE()
 return caFree
end

game_check()
MainForm.OnClose = onCloseCE


save as a Lua file and place to CE autorun folder



FreeER always skips these details Smile
Giving a code and questions remain in the air!
The idea of throwing in the CE Autorun Folder makes sense.
Throughout the night, I tried other options for this detail.
I used the .bat script with the Trainer in the video.

Thanks for the explanation.
Everything I learned, I'm trying to move further.
I have more ways and it is an honor to be with you again.
Code:
FreeER: Thanks again for the code.
Thanks Corroder and DB..


https://www.youtube.com/watch?v=gvds9uFcHTw&t=0s&index=70&list=PL1yPHiegVpRoWx7jy6ecTqmbejos75O37

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