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Any trick for catching a changing address location?

 
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Qvintus
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PostPosted: Tue Feb 06, 2018 5:40 pm    Post subject: Any trick for catching a changing address location? Reply with quote

I've been working with "Citadel forged in fire" on the singleplayer mode, and I've been able to find the base address for item drops previously. They've however changed how that works recently, so I can't even AoB scan for the new one.

I've been trying to find the opcode that handles loot, but the address for item amounts seem to change location after an item have changed value twice or so.

Is there anything I can do to prevent this or somehow delay it?

I really just need to be able read what accesses or writes to the item amount address once, so I can use assembly code to catch the changes.
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TheyCallMeTim13
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PostPosted: Tue Feb 06, 2018 6:46 pm    Post subject: Reply with quote

I would try and find the changing pointer for the address or base, with unknown and changed scans. May be this would have an address that doesn't change, but it would require a bit of guess work if the offsets are unknown. But if you used a bit of Lua for processing results into pointers to view (or set up a dissect data view form) then it could speed up the process at lest.
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Qvintus
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PostPosted: Wed Feb 07, 2018 3:42 am    Post subject: Reply with quote

Since the address have been changing all the time I haven't really thought about using an unknown scan. I suppose to could work though for finding a pointer address pointing towards the inventory address.

As for using lua in processing results into pointers? gotta admit I have no idea how I'd do that.

Data dissect is the love of my life though.

Thanks for the help.

Edit: Sadly Citadel is so badly optimized in its early-access stage that I don't have RAM to search unknown :c
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