Posted: Wed Jan 31, 2018 7:16 am Post subject: A game with built in aimbot
I just want some clarification since I am new to game hacking, is it possible to locate and activate the built it function of aimbot on a game?
I am playing a third person view shooting game, when you are alive you can control your characters pointer/crosshair with mouse. but when some player killed you your mouse pointer/crosshair will automatically locate the player then follows it until it is not viewable anymore on your screen.. so its like it was only activated when someone killed you.. any possibilities?
if it exists in the game then sure, theoretically you can use it whenever you want. If you're lucky it's just a boolean value or your actual health which controls it letting you simply change the boolean or the health check... if you're not so lucky you may have to do a lot of work to track down the function and figure out how to call it and then set the player's view/aiming matrix to the result...
start with what you know is related. being killed or enemy coordinates, possibly your own since it'd be used in the calculation but it could also be copied on death since it (probably) won't be changing.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum