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AntonVit Advanced Cheater Reputation: 0
Joined: 25 Jan 2014 Posts: 73
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Posted: Sat Jan 06, 2018 12:54 am Post subject: Scan/rescan - Start/Stop adresses changing |
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Hi there,
Is it possible to making scan/rescan with dynamic adresses (Start/Stop adresses)?
Game have 1 small memory area, but after restart race it area mov to some another memory place. So i cant made rescan from old adresses.
Maybe there is a way to change after first scan, start/stop adresses?
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
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Posted: Sat Jan 06, 2018 1:49 am Post subject: |
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whether its a single address or data structure, once you have at least a pointer or the instruction that is writing/accessing it .. you wont need to scan again.
pointer-scan or see what writes/accesses the address and save that to your code-list, then everytime you need that address just use this function:
find out what addresses this instruction accesses from disassembly window.
this is the laziest way.
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AntonVit Advanced Cheater Reputation: 0
Joined: 25 Jan 2014 Posts: 73
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Posted: Sat Jan 06, 2018 2:02 am Post subject: |
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OldCheatEngineUser wrote: | whether its a single address or data structure, once you have at least a pointer or the instruction that is writing/accessing it .. you wont need to scan again.
pointer-scan or see what writes/accesses the address and save that to your code-list, then everytime you need that address just use this function:
find out what addresses this instruction accesses from disassembly window.
this is the laziest way. |
I think you not understand what i mean (reason - its my poor english)
I want change start/stop adresses for rescan first scan result.
I not need now get static adress. i need now just find adress of 1 game parametre, which every new race moving to some anothe memory place, i mean some structure has rhis 1 adreess and it structure not change size, but it just mov to another memory area
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Sat Jan 06, 2018 5:50 am Post subject: |
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Save the memory blocks to disk using CE, then when you have a few (and their values) open those files (file->open file)
first one you do the first scan (can be unknown initial value)
then change the file (file->open file) and do the next scan
repeat till you have found what you're looking for
(use 6.6 or a beta build of CE after 6.7, 6.7 has a bug with file scans)
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AntonVit Advanced Cheater Reputation: 0
Joined: 25 Jan 2014 Posts: 73
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Posted: Sat Jan 06, 2018 7:00 am Post subject: |
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Dark Byte wrote: | Save the memory blocks to disk using CE, then when you have a few (and their values) open those files (file->open file)
first one you do the first scan (can be unknown initial value)
then change the file (file->open file) and do the next scan
repeat till you have found what you're looking for
(use 6.6 or a beta build of CE after 6.7, 6.7 has a bug with file scans) |
Understand. Thank You.
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