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ILSpy Unity game function on ASM?

 
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KalasWD
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Joined: 29 May 2016
Posts: 300

PostPosted: Fri Nov 10, 2017 3:26 pm    Post subject: ILSpy Unity game function on ASM? Reply with quote

Code:
// TheForest.DebugConsole
private void _addAllItems(object o)
{
   Item[] items = ItemDatabase.Items;
   for (int i = 0; i < items.Length; i++)
   {
      Item item = items[i];
      try
      {
         if (item._maxAmount >= 0 && !item.MatchType(Item.Types.Story) && LocalPlayer.Inventory.InventoryItemViewsCache.ContainsKey(item._id))
         {
            LocalPlayer.Inventory.AddItem(item._id, 100000, true, false, null);
         }
      }
      catch (Exception var_3_65)
      {
      }
   }
   Debug.Log("$> Added all non-story items");
}


How do I call this function on ASM, I asked this before but got no answer Razz
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