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Recommended settings for pointer scans?

 
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Sare
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PostPosted: Fri Nov 03, 2017 4:20 am    Post subject: Recommended settings for pointer scans? Reply with quote

What are the recommended settings for pointer scans and how can I tell what should use and not use?

Current settings
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Prehistoricman
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PostPosted: Fri Nov 03, 2017 4:36 am    Post subject: Reply with quote

The defaults are pretty good in general. It depends on what game though. Modern games can have many levels of pointer due to high-level programming, and also very high offsets due to lots of data being stored. Simpler games tend to have smaller offsets and less levels.
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Sare
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PostPosted: Fri Nov 03, 2017 5:09 am    Post subject: Reply with quote

Can you give me example settings for a smaller game and a bigger game?
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Dark Byte
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PostPosted: Fri Nov 03, 2017 6:17 am    Post subject: This post has 1 review(s) Reply with quote

tick generate pointermap and then restart the game and find the address again

then tick "compare results with other saved pointermap(s)" , select the pointermap you made earlier and enter/select the old address (This savbes your harddisk and rescan time)

If you wish to increase your scanspeed a LOT but with a chance of missing some pointers, tick "Max diffderent offsets per node" (and maybe change it to 3 or 4)

you can then increase your level and max offset value can be 9999999.

If it is a full object oriented game, you may also go to advanced options, and tick that the first entry must point to a vtable (class instance)

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Sare
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PostPosted: Fri Nov 03, 2017 6:32 am    Post subject: Reply with quote

Will this work as good as normal pointer scanning?
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OldCheatEngineUser
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PostPosted: Fri Nov 03, 2017 7:43 am    Post subject: Reply with quote

Sare wrote:
Can you give me example settings for a smaller game and a bigger game?

- huge game:
dying light
with a lot of threads, as well as creating and destroying threads after some actions.

- tiny game:
there is many, but GTA_VC is the one that I didn't end up with lot of pointers.
world at wat too, just same as gtavc small amount of pointers and pointer paths.



btw I answered your pm.

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Sare
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PostPosted: Fri Nov 03, 2017 1:31 pm    Post subject: Reply with quote

I get it, thank you!
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