Joined: 09 May 2003 Posts: 25295 Location: The netherlands
Posted: Tue Oct 31, 2017 11:36 am Post subject:
if done properly(using pointermaps of different runs) , around 2x the amount of RAM the game takes up(for the pointermaps), plus the amount space needed for a handful(thousands) of pointerscan results (a few megabytes)
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