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Compare structure instances?

 
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Prehistoricman
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PostPosted: Sat Oct 28, 2017 4:55 pm    Post subject: Compare structure instances? Reply with quote

Let's say I have a way to find all the structures for all vehicles in a game.
And I want to find out what its values represent (given there are many results)
How do I solve the problem of finding out what values in the struct are bigger/smaller than in a different instance of the struct? Going back to my example, I know that car x goes faster than y. And I want to find all i for x[i] > y[i]

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Zanzer
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PostPosted: Sat Oct 28, 2017 7:30 pm    Post subject: Reply with quote

Tools > Dissect data/structure (Ctrl+Alt+D)
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Prehistoricman
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PostPosted: Sat Oct 28, 2017 9:03 pm    Post subject: Reply with quote

Yes, I'm aware of that. I'm also aware you can add extra columns with extra addressed, and the lines light up different colours when they have different values.

What I'd like to do is more like a scan. A comparison! Looking through them manually isn't an option in my case. The game I'm working on at the moment has structs over 6KB and I can't look through all that manually.

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Zanzer
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PostPosted: Sat Oct 28, 2017 11:10 pm    Post subject: Reply with quote

Do a search? Ctrl+F
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Prehistoricman
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PostPosted: Sun Oct 29, 2017 10:16 am    Post subject: Reply with quote

Okay... now what do I do?


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Zanzer
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PostPosted: Sun Oct 29, 2017 11:45 am    Post subject: Reply with quote

Type the value for which you wanted to "scan" and then click "Find".
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Prehistoricman
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PostPosted: Sun Oct 29, 2017 8:49 pm    Post subject: Reply with quote

Right but I don't know what I'm searching for. Also what if the value I'm searching for is 1 pointer level deep?
Also this isn't comparing structures.

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Prehistoricman
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PostPosted: Fri Mar 16, 2018 6:29 pm    Post subject: Reply with quote

It's like half a year later and I've found my answer lol

https://www.youtube.com/watch?v=4qY-pxBoTv4

It's called Structure Spider. I thought the spider was for finding how two different structures relate to each other in terms of pointers. But this is cool too

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