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Check if value has changed in Autoassembler

 
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bhfff
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PostPosted: Sat Oct 21, 2017 11:30 am    Post subject: Check if value has changed in Autoassembler Reply with quote

There's a fixed value each time I enter the game, I want to edit it but only when it has changed.

How can I check if the value has changed using a script? (No lua if possible, I'm trying to learn assembly first)
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OldCheatEngineUser
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PostPosted: Sat Oct 21, 2017 12:11 pm    Post subject: Reply with quote

just a quick reply, so put your value address where myuniquevalue is and what value you want to compare it to.

there might be better ways to do this, and there might be extra lines here.

you may wish to hook an instruction thats accessing the address, so it keep writing to it.

Code:
  cmp [MyUniqueValue],0A // change this value
  push edx
  push eax
  mov eax,0A // change this value
  cmovne edx,eax
  mov [MyUniqueValue],edx
  pop eax
  pop edx

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bhfff
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PostPosted: Sat Oct 21, 2017 12:30 pm    Post subject: Reply with quote

OldCheatEngineUser wrote:
just a quick reply, so put your value address where myuniquevalue is and what value you want to compare it to.

there might be better ways to do this, and there might be extra lines here.

you may wish to hook an instruction thats accessing the address, so it keep writing to it.

Code:
  cmp [MyUniqueValue],0A // change this value
  push edx
  push eax
  mov eax,0A // change this value
  cmovne edx,eax
  mov [MyUniqueValue],edx
  pop eax
  pop edx


Awesome! Thank you!
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OldCheatEngineUser
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PostPosted: Sat Oct 21, 2017 4:25 pm    Post subject: Reply with quote

just a quick update, i wrote the script using my phone so i didnt pay enough attention to it.

you may dont want to enable the script when the value have not changed, because edx register wont be initialized and it will give you wrong result.

so its not recommended to use this method unless you enable it once the value is not what you wish, anyways here are two alternatives:

whats accesses the address method:
Code:
cmp [MyUniqueValue],0A // change this value
je code
mov [MyUniqueValue],0A

code:
// original instructions here


whats writing to the address method:
Code:

// patch it so it always move the number you want it to be
mov [to_this_location],0A

code:
// original instructions here

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