nativedavid33 How do I cheat? Reputation: 0
Joined: 11 Oct 2017 Posts: 2
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Posted: Wed Oct 11, 2017 11:49 pm Post subject: Question About Trainer Making |
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So I am trying to make a trainer for a game, which I will not say because I know the second I try and say what game it is then someone else will do it in seconds compared to my hour or two of getting what I need. I know the basics, but there is one thing. So in my game, you can purchase upgrades. I found the address that handles money, both adding and subtracting, using the debugger. Surprisingly it is all done by two addresses. I know what both of them do, but I don't know how to make a trainer that can handle what I need. The example code here is sub [rcx+30]. This subtracts the cash (By the way if someone can explain what rcx means, that would be great. I know it's a memory register, but that's all I know). I can change the code to add [rcx+30] to add money or even just changing it to nop so nothing costs anything and it works perfectly fine, but I don't know how to make it so that a trainer can do that using Cheat Engine. If anyone could provide support, that would be great. Thanks for even reading to this point.
EDIT: Editing because I was kinda all over the place. I know how to change it manually, but I don't know how to let a trainer do it for me. I have the pointers and the changes to the code, I just don't know how to implement that into a trainer.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
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Posted: Thu Oct 12, 2017 8:05 am Post subject: |
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Code: | [ENABLE]
"module.exe"+offset:
db 90 90 90 90 // fill with 90 any other bytes
[DISABLE]
"module.exe"+offset:
db 12 23 34 // put original bytes here |
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I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
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