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Dodish Cheater Reputation: 0
Joined: 16 Nov 2016 Posts: 27
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Posted: Sun Sep 03, 2017 11:57 pm Post subject: Getting Items ID |
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Hi, I wanted to know what's the way of getting an item ID using cheat engine from the memory. Not sure where to start or what values to scan.
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Death GOD 7 Expert Cheater Reputation: 0
Joined: 21 Jan 2017 Posts: 105 Location: Heaven and Hell
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Posted: Mon Sep 04, 2017 2:32 am Post subject: |
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Use 4 bytes scan first if you know your exact value but if you don't know your value use unknown initial value
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Last edited by Death GOD 7 on Mon Sep 04, 2017 7:17 am; edited 1 time in total |
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
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Posted: Mon Sep 04, 2017 7:11 am Post subject: |
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as mentioned above, use unknown initial crap and hit changed and unchanged and compare to first scan results.
another way is, find anything related to that item and browse the structure via dissect data / structures. ( this method is faster but require experimenting )
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Last edited by OldCheatEngineUser on Tue Sep 05, 2017 3:32 am; edited 1 time in total |
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Dodish Cheater Reputation: 0
Joined: 16 Nov 2016 Posts: 27
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Posted: Tue Sep 05, 2017 1:55 am Post subject: |
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I know which value to scan if I own the item, then it's easy. But still looking for a method to get items IDs from other players or items which aren't released in the game yet but they do exist with IDs in the game memory.
It's a Unity3D, mono game by the way. I also wanna see if it's possible to just extract all the IDs from the game.
@OldCheatEngineUser I'll try to look up the item by its ID, thanks.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
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Posted: Tue Sep 05, 2017 3:37 am Post subject: |
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OldCheatEngineUser wrote: | another way is, find anything related to that item and browse the structure via dissect data / structures. ( this method is faster but require experimenting )
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for example:
your ammo is 30, finding ammo address and opening that address in dissect d/s should lead you to that ID.
Nexero wrote: | It's a Unity3D, mono game by the way. I also wanna see if it's possible to just extract all the IDs from the game. |
if its unity then you might dont need CE at all lol take a look here
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About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
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Dodish Cheater Reputation: 0
Joined: 16 Nov 2016 Posts: 27
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Posted: Wed Sep 06, 2017 2:52 am Post subject: |
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OldCheatEngineUser wrote: | OldCheatEngineUser wrote: | another way is, find anything related to that item and browse the structure via dissect data / structures. ( this method is faster but require experimenting )
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for example:
your ammo is 30, finding ammo address and opening that address in dissect d/s should lead you to that ID.
Nexero wrote: | It's a Unity3D, mono game by the way. I also wanna see if it's possible to just extract all the IDs from the game. |
if its unity then you might dont need CE at all lol take a look here |
Already tried Assembly CSharp thingy, doesn't contain any IDs, if that's what you meant.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
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Posted: Wed Sep 06, 2017 2:28 pm Post subject: |
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of course there wont be any IDs, except names tho.
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About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
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Don Keydick How do I cheat? Reputation: 0
Joined: 23 Sep 2017 Posts: 1
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Posted: Sat Sep 23, 2017 4:12 pm Post subject: |
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hey can someone help me?? trying to duplicate an item in Orake
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