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Do attach by the size of memory used in the process.

 
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hemersonkla1
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Joined: 24 Jun 2015
Posts: 31

PostPosted: Fri Sep 08, 2017 11:50 am    Post subject: Do attach by the size of memory used in the process. Reply with quote

Code:
------------------------- LOOK UP FOR PIDS
errorOnLookupFailure(false)
alreadycheckedPIDS={}
openNextProcTimer = createTimer(nil,false)
timer_setInterval(openNextProcTimer, 1000)
timer_onTimer(openNextProcTimer,
function(sender)
   local tempPIDtable = getPids()
   if #tempPIDtable == 0 then return end
   timer_setEnabled(sender,false)
   openProcess(tempPIDtable[1])
end)

function checkProcessMajor()
   reinitializeSymbolhandler()
   if getAddress("pepflashplayer.dll")~=0 or getAddress("AdobeCPGetAPI") ~=0 then
      return true
   end
   return false
end


function getPids()
   local SL=createStringlist()
   getProcesslist(SL)
   local tempPIDtable={}
   for i=0,strings_getCount(SL)-1 do
      local entry = strings_getString(SL,i)
      local processname = entry:sub(10,255)
      local PID = tonumber('0x'..entry:sub(1,8))
      if processname == "chrome.exe" then
         if alreadycheckedPIDS[PID]~=true then
            table.insert(tempPIDtable,PID)
         end
      end
   end
   object_destroy(SL)
   return tempPIDtable
end

function checkProcess(sender)
   timer_setEnabled(sender,false)
   alreadycheckedPIDS[getOpenedProcessID()]=true
   if checkProcessMajor() then
      timer_setEnabled(openNextProcTimer,false)
      alreadycheckedPIDS={}
      enableBrowserPid()
   else
      timer_setEnabled(openNextProcTimer,true)
   end
end

checkProcessTimer = createTimer(nil,false)
timer_setInterval(checkProcessTimer, 100)
timer_onTimer(checkProcessTimer, checkProcess)

function onOpenProcess()
   if success == 1 then return end
   timer_setEnabled(checkProcessTimer,true)
end


Hello friends. One more question that is important to me. How can I make use of attach as the process that is using more memory at the moment.
Example. chrome. I know most games use pepflashplayer dll, but there are ones that do not use that use webGL and I do not know how to find this process properly.
but my idea is to use process memory scanning that would work.
if chrome.exe memory size> 500,000 then true else next scan.
something like. would it be possible and if yes can you help me by example?
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Zanzer
I post too much
Reputation: 120

Joined: 09 Jun 2013
Posts: 3260

PostPosted: Sun Sep 10, 2017 11:33 am    Post subject: Reply with quote

Perhaps something like this would help?
http://forum.cheatengine.org/viewtopic.php?p=5690910
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hemersonkla1
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Reputation: 0

Joined: 24 Jun 2015
Posts: 31

PostPosted: Sun Sep 10, 2017 2:28 pm    Post subject: Reply with quote

Zanzer wrote:
Perhaps something like this would help?
http://forum.cheatengine.org/viewtopic.php?p=5690910


Hi. Thanks for responding. Interesting. but in this way it uses modules that it does not even look for modules like pepflashplayer.dll I need it to be the same memory size would be the most efficient and fast mode. = /
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