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Troubles with finding out a base address

 
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kosticn101
How do I cheat?
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Joined: 09 Aug 2017
Posts: 4

PostPosted: Wed Aug 09, 2017 10:34 am    Post subject: Troubles with finding out a base address Reply with quote

I'm trying to break a game called Hyper Battery Girl (dekedev[dot]itch[dot]io/ld39-hyper-battery-girl). I use Injection Copy (forum[dot]cheatengine[dot]org/viewtopic.php?t=572465) to get a base address for a player struct, but energy is stored somewhere else in a memory. The problem is that game crashes when I try AoB injection, even if I don't change the original code. That's probably because instruction accesses a lot of other addresses?

I've tried pointer scanning, but after some time all pointers are invalid.
Addresses change every time you die or you go to the next level.

Code:
         "HBG.exe"+4ADB: 77 15                 -  ja HBG.exe+4AF2
|-       "HBG.exe"+4ADD: FF 24 9D 20 4B 01 01  -  jmp dword ptr [ebx*4+HBG.exe+4B20]
|        "HBG.exe"+4AE4: 8B 07                 -  mov eax,[edi]
|        "HBG.exe"+4AE6: 89 06                 -  mov [esi],eax
|    |-  "HBG.exe"+4AE8: EB 08                 -  jmp HBG.exe+4AF2
|    |   "HBG.exe"+4AEA: F2 0F 10 07           -  movsd xmm0,[edi]
|    |   "HBG.exe"+4AEE: F2 0F 11 06           -  movsd [esi],xmm0 << this writes to the energy address
|->  |-> "HBG.exe"+4AF2: 89 F0                 -  mov eax,esi      << my idea is to inject here instead
         "HBG.exe"+4AF4: 83 C4 04              -  add esp,04


My idea is to do something like this:
Code:
[ENABLE]
aobscanmodule(base_energy,HBG.exe,89 F0 83 C4 04)
alloc(newmem,$1000)

label(code)
label(return)
label(energy_nequ)

globalalloc(bEnergy,4)

newmem:

code:
  cmp [esi],xmm0   //obviously not valid
  jne energy_nequ
  mov [bEnergy],esi

energy_nequ:
  mov eax,esi
  add esp,04
  jmp return

base_energy:
  jmp newmem

return:
registersymbol(base_energy)

[DISABLE]
base_energy:
  db 89 F0 83 C4 04
unregistersymbol(base_energy)
dealloc(newmem)


What should I do?

Tips for searching:
+ get a little bit more then a half of energy;
+ search for float value between 1.1 and 3.9;
+ search for a decreased value.

Also, it would be cool if someone finds out what formula is used to calculate energy value.
Code:
 approximate   number of blocks full
    value          (energy bar)

 1.799999952      nearly empty
 2.562500000           1
 2.804687500           2
 2.978124857           3
 3.060937405           4
 3.142578125           5
 3.218359232           6
 3.276367188           7
 3.317773342           8
 3.352929592           9
 3.390625000          10

I don't see any relation here.


Last edited by kosticn101 on Wed Aug 09, 2017 11:18 am; edited 2 times in total
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ParkourPenguin
I post too much
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Joined: 06 Jul 2014
Posts: 4291

PostPosted: Wed Aug 09, 2017 10:56 am    Post subject: Reply with quote

That value is a double equal to about 10 times the number of blocks full.

http://forum.cheatengine.org/viewtopic.php?t=583376
Also:
++METHOS wrote:
There are other things that you can try.
  • You can use a pointer address for your filter, inside of your script, for the value that you are trying to manipulate.
  • You can use pointer trees inside of the data structure to find something viable.
  • You can shift the data structure (+ or -) and/or expand its size to find something useful.
  • You can use the structure spider to find workable strings and/or for comparative analysis.
  • You can check the register values by attaching the debugger or setting a breakpoint to see if something can be used for your filter.
  • You can check to see if there are any instructions that are exclusive to the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
  • You can check to see if there are any instructions that are exclusive to any other address/value inside of the data structure for the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
  • You can analyze assembly code to see if an identifier is being checked or assigned somewhere.
  • Et al.

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kosticn101
How do I cheat?
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Joined: 09 Aug 2017
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PostPosted: Wed Aug 09, 2017 11:17 am    Post subject: Reply with quote

Omg 5sec reading "Invincibility Code Fixes - Target Unique Reads" and I realise that I forgot to try with "Find out what accesses this address" Very Happy. Ok, I've found the instruction where I can inject my code.

Quote:
That value is a double equal to about 10 times the number of blocks full.

Armm.. can you rephrase this?
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ParkourPenguin
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PostPosted: Wed Aug 09, 2017 11:26 am    Post subject: Reply with quote

kosticn101 wrote:
Armm.. can you rephrase this?
ParkourPenguin wrote:
That value is a double...
You think the value is a float. The value is actually a double. Click on the "Value type" box to change what type of value you're scanning for.
ParkourPenguin wrote:
...equal to about 10 times the number of blocks full.
If the "number of blocks full" is 5, the value you should search for is around 50. Search for a value between 40 and 60.

Alternatively, you could subtract 4 from the address of the values you found and change the type to double manually.

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kosticn101
How do I cheat?
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PostPosted: Wed Aug 09, 2017 11:36 am    Post subject: Reply with quote

*aha moment*

Tnx.
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The Dab
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PostPosted: Wed Aug 09, 2017 1:53 pm    Post subject: Reply with quote

Can you post the original AOB template and maybe I can help find the pointer.
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kosticn101
How do I cheat?
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Joined: 09 Aug 2017
Posts: 4

PostPosted: Wed Aug 09, 2017 3:40 pm    Post subject: Reply with quote

Energy base works currently but now my player base doesn't work. It worked on one level but not on the next. Instruction where I used AoB injection suddenly started to access multiple memory addresses. This game is reeeally subjective to changes Smile. I've started learning not so long ago, maybe I needed to pick a simpler game to practice Very Happy. But I'll try to fix this later, I'm gonna dissect the player structure, maybe I can find more suitable property to work with (currently I'm basing all of this on X Coord) or something else useful. I'm gonna also check out other methods for finding a base address. I'll ask for help if I get stuck.
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