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Label doesn't show up as expected on CEForm

 
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Dr.Disrespect
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Posts: 526

PostPosted: Mon Jul 31, 2017 7:38 am    Post subject: Label doesn't show up as expected on CEForm Reply with quote

Code:

     local myform = createForm(false)
     myform.Caption = "Please wait"
     myform.BorderStyle = 'bsDialog'
     myform.AutoSize = true
     myform.Position = 'poScreenCenter'
     myform.FormStyle = 'fsStayonTop'

     local mylabel = createLabel(myform)
     mylabel.Caption = "Initializing。。。"
     mylabel.BorderSpacing.Around = 20

     local font=mylabel.Font
     font.Size = 12
     font.Color = 0x0000ff
     myform.show()
     .....do something else
     myform.destroy()
     


I want to create a form with a label and close the form after some other operations (I don't want to use a timer because the time consumed by those operations is uncertain), but the label never showed up. Moreover,

Code:

     local myform = createForm(false)
     myform.Caption = "Please wait"
     myform.BorderStyle = 'bsDialog'
     myform.AutoSize = true
     myform.Position = 'poScreenCenter'
     myform.FormStyle = 'fsStayonTop'

     local mylabel = createLabel(myform)
     mylabel.Caption = "Initializing。。。"
     mylabel.BorderSpacing.Around = 20

     local font=mylabel.Font
     font.Size = 12
     font.Color = 0x0000ff
     myform.show()
     sleep(5000) <-----------
     


I did some test with this piece of code, the label only showed up after "sleep(5000)", but I want it to show before the sleep function.

So what's the problem?

Thanks.

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ParkourPenguin
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Joined: 06 Jul 2014
Posts: 4289

PostPosted: Mon Jul 31, 2017 9:53 am    Post subject: Reply with quote

The thread executing the Lua code is the same thread responsible for the GUI. Either let the thread process new messages before doing the work, or do the work asynchronously.
Code:
...
myform.show()
processMessages()
-- do stuff
myform.destroy()

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Dr.Disrespect
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Posts: 526

PostPosted: Mon Jul 31, 2017 10:24 am    Post subject: Reply with quote

ParkourPenguin wrote:
The thread executing the Lua code is the same thread responsible for the GUI. Either let the thread process new messages before doing the work, or do the work asynchronously.
Code:
...
myform.show()
processMessages()
-- do stuff
myform.destroy()


Thanks, Penguin. It works perfectly now.

BTW, I tried to use the thread class to fix the problem, but it didn't work. I might have done something wrong.

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ParkourPenguin
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PostPosted: Mon Jul 31, 2017 11:24 am    Post subject: Reply with quote

Code:
...
myform.show()
createThread(function(t)
  -- do stuff
  t.synchronize(function(t) myform.destroy() end)
end)

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Dr.Disrespect
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PostPosted: Tue Aug 01, 2017 10:14 am    Post subject: Reply with quote

ParkourPenguin wrote:
Code:
...
myform.show()
createThread(function(t)
  -- do stuff
  t.synchronize(function(t) myform.destroy() end)
end)


Thanks again! Very Happy

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