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The Dab Cheater Reputation: 0
Joined: 22 May 2017 Posts: 33
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Posted: Wed Jul 26, 2017 12:00 pm Post subject: Why does this script crash my game? |
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This is an attempt at a teleport script. What this script does is move the coordinates of the player into "xpos", "zpos", and "ypos" when the value of "vsave" is set to 1 in the address list. (vsave is set to 1 using a hotkey). Same goes for "vload" except that it takes what was saved when "vsave" was activated and puts it in to the address of the coordinates. This should teleport you to where you last saves your coordinates, but instead it crashes the game. Any help?
Code: |
[ENABLE]
aobscanmodule(TELEPORT,server.dll,3C F3 FF D9 07 8B C6 D9 1E D9 47 04 D9 5E 04 D9 47 08 5F D9 5E 08 5E 5B) // should be unique
alloc(newmem,$1000)
alloc(storepos,256)
label(code)
label(return)
label(storepos)
label(xpos)
label(ypos)
label(zpos)
label(vsave)
label(vload)
label(save)
label(load)
registersymbol(vsave)
registersymbol(vload)
load:
mov [vload],0
push edi
mov edi,[zpos]
mov [esi+00],edi
mov edi,[xpos]
mov [esi+04],edi
mov edi,[ypos]
mov [esi+08],edi
pop edi
jmp code
save:
mov [vsave],0
push edi
mov edi,[esi+00]
mov [zpos],edi
mov edi,[esi+04]
mov [xpos],edi
mov edi,[esi+08]
mov [ypos],edi
pop edi
jmp code
vload:
dd 0
vsave:
dd 0
storepos:
xpos:
dd 0
ypos:
dd 0
zpos:
dd 0
newmem:
cmp [vsave],1
je save
cmp [vload],1
je load
jmp code
code:
fstp dword ptr [esi+08]
pop esi
pop ebx
jmp return
TELEPORT+13:
jmp newmem
return:
registersymbol(TELEPORT)
[DISABLE]
TELEPORT+13:
db D9 5E 08 5E 5B
unregistersymbol(TELEPORT)
dealloc(newmem)
unregistersymbol(vsave)
unregistersymbol(vload)
dealloc(storepos,256)
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jul 26, 2017 1:59 pm Post subject: |
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Just glancing, you might try to rearrange some things, first:
Code: | [ENABLE]
aobscanmodule(TELEPORT,server.dll,3C F3 FF D9 07 8B C6 D9 1E D9 47 04 D9 5E 04 D9 47 08 5F D9 5E 08 5E 5B) // should be unique
alloc(newmem,$1000)
alloc(storepos,256)
label(code)
label(return)
label(storepos)
label(xpos)
label(ypos)
label(zpos)
label(vsave)
label(vload)
label(save)
label(load)
registersymbol(vsave)
registersymbol(vload)
newmem:
cmp [vsave],1
je save
cmp [vload],1
je load
jmp code
load:
mov [vload],0
cmp [zpos],0
je code
push edi
mov edi,[zpos]
mov [esi+00],edi
mov edi,[xpos]
mov [esi+04],edi
mov edi,[ypos]
mov [esi+08],edi
pop edi
jmp code
save:
mov [vsave],0
push edi
mov edi,[esi+00]
mov [zpos],edi
mov edi,[esi+04]
mov [xpos],edi
mov edi,[esi+08]
mov [ypos],edi
pop edi
jmp code
code:
fstp dword ptr [esi+08]
pop esi
pop ebx
jmp return
vload:
dd 0
vsave:
dd 0
storepos:
xpos:
dd 0
ypos:
dd 0
zpos:
dd 0
TELEPORT+13:
jmp newmem
return:
registersymbol(TELEPORT)
[DISABLE]
TELEPORT+13:
dealloc(newmem)
dealloc(storepos,256)
db D9 5E 08 5E 5B
unregistersymbol(TELEPORT)
unregistersymbol(vsave)
unregistersymbol(vload) |
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Prehistoricman Advanced Cheater Reputation: 0
Joined: 02 Aug 2016 Posts: 80
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Posted: Wed Jul 26, 2017 4:16 pm Post subject: |
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Why are you popping esi and ebx in code?
Ordering is important here because you're describing how your code will be laid out in memory. METHOS's code should solve a couple issues. Although, I don't understand why you'd put dealloc in this location
Quote: | Code: | TELEPORT+13:
dealloc(newmem)
dealloc(storepos,256)
db D9 5E 08 5E 5B | |
_________________
Er, hi |
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jul 26, 2017 6:36 pm Post subject: |
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The relocation of dealloc was unintentional and done in error. Regarding the register pops, that is part of the original instruction.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
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Posted: Wed Jul 26, 2017 11:56 pm Post subject: |
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i dont know what you did with the script guys, but i did few tele hacks before.
its very important to pick up the right instruction to inject your dirty code.
wether you try with instruction that writes to the address or access.
just try on different one until it works. picking up the wrong instruction for injection can crash your game.
just keep in mind this, it may help or try it out now.
_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
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