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Any way to Pass a Handle to CE instead of Openprocess?

 
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broly7
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PostPosted: Thu Jul 13, 2017 2:26 am    Post subject: Any way to Pass a Handle to CE instead of Openprocess? Reply with quote

Hello, since i'm struggling with an Anticheat, i'd like to pass a working handle to cheatEngine, instead of open the process by CheatEngine (since it fails)
Thanks in advance.

(Dark Byte add this func i lov u xD)
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Dark Byte
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PostPosted: Thu Jul 13, 2017 3:24 am    Post subject: Reply with quote

create a plugin, and then replace the processhandle with yours

OpenedProcessHandle is the pointer to the processhandle, so just replace that with yours

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STN
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PostPosted: Thu Jul 13, 2017 4:05 am    Post subject: Reply with quote

Which anticheat is it? Sometime the solution is simpler
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broly7
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PostPosted: Fri Jul 14, 2017 2:11 am    Post subject: Reply with quote

STN wrote:
Which anticheat is it? Sometime the solution is simpler

BattleEye, the game PUBG when you attach to it, you are unable to read any single piece of memory, neither modules. Only when you try to check Memory Regions you can see em.


Thanks for the Help Darkbyte by the way, i'm maybe gonna try this. I never faced this problem before, of empty memory, i'm not sure if the openprocess func from CE is returning 0 or the readmemory is returning 0.

Maybe some sort of Handle elevation for CE would do the job, or i don't know if you ever had experience with this kind of protection.
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Dark Byte
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PostPosted: Fri Jul 14, 2017 2:39 am    Post subject: Reply with quote

Look at the ce sourcecode, some 'privatebuild' code may be of use to you
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broly7
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PostPosted: Fri Jul 14, 2017 2:44 am    Post subject: Reply with quote

Dark Byte wrote:
Look at the ce sourcecode, some 'privatebuild' code may be of use to you

Yo, i already have a custom CE, i changed it a lot, it's not about it's hardcoded name/process/ detection. It's something with handles i believe.
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Dark Byte
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PostPosted: Fri Jul 14, 2017 3:48 am    Post subject: Reply with quote

just check out the 'privatebuild' code
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broly7
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PostPosted: Sun Jul 16, 2017 8:09 am    Post subject: Reply with quote

Dark Byte wrote:
just check out the 'privatebuild' code

Besides i couldn't find it, even in google search, i already have an edited CHeatEngine by myself.

The thing is there seems to be an "stupid" check for the dbk64.sys driver that doesn't let it load if the CE is modified, probably some MD5 check or i don't really know.

What a pitty Sad

Probably loading this driver with different name would do the job, because i tried with an unmodified CE and the driver DBK sys is detected by the game,,,
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