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Unsure how to copy value [sym1]+off1 to [sym2]+off2 asm

 
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idk31
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Joined: 11 Jan 2016
Posts: 42

PostPosted: Wed Jul 12, 2017 7:52 pm    Post subject: Unsure how to copy value [sym1]+off1 to [sym2]+off2 asm Reply with quote

Can you guys help with my 1st-person view hack for Chronos? It's 64-bit. Meaning 8-byte addresses.

I used the AOB template to make the following symbols in two scripts:
_player
_camera

The addresses look like this (8 bytes allocated globalalloc(symbol,8 )):
[_player]+120 points to D716FAD0 with value -3109.79126 (X coord)
[_camera]+120 points to 11CB8D380 with value -4621.333496 (X coord)

Notice [_camera] has a 9-digit address. I want player coords continuously copied to the camera in a third script I'll call "First-person view." For the above instance, I want [_camera]+120 to be -3109.79126. How can I make that happen? I (cluelessly) tried the following asm:
Code:

...
  push ecx
  push edx
  mov ecx,[_player]
  add ecx,120
  mov edx,[_camera]
  add edx,120
  mov edx,[ecx]
  pop ecx
  pop edx
...

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Zanzer
I post too much
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Joined: 09 Jun 2013
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PostPosted: Wed Jul 12, 2017 8:59 pm    Post subject: Reply with quote

Code:
push rcx
push rdx
mov rcx,_player
mov rcx,[rcx]
mov edx,[rcx+120]
mov rcx,_camera
mov rcx,[rcx]
mov [rcx+120],edx
pop rdx
pop rcx
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idk31
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Joined: 11 Jan 2016
Posts: 42

PostPosted: Wed Jul 12, 2017 11:10 pm    Post subject: Reply with quote

Worked, of course. Thanks a lot Zanzer! What about adding 100 to the floating point value at Z, [_camera]+128? It puts the camera on the floor. EDIT: I found Darkbyte's answer in another post

EDIT2: The final product: Chronos freecam(+cheats)

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