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Other memory scanners

 
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retardedjew
How do I cheat?
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Joined: 19 Jun 2017
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PostPosted: Mon Jun 19, 2017 10:16 am    Post subject: Other memory scanners Reply with quote

Hi,

I tried to implement CE server in a device that's not x86 and not linux/windows, sadly I failed to do it since there's lack of docs about CE server and it was pretty unix-orriented.

So my bit weird question is - does anybody know a simpler memory scanner that I can compile? It would be even better if it'll have a server platform.

Thanks.
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Dark Byte
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PostPosted: Mon Jun 19, 2017 2:33 pm    Post subject: Reply with quote

memory scanners are too specific for your case
you need to find out how to read and write a block of bytes while the game is running

once you have that part write a wrapper based on the api.h header file. if you don't need to open a process since it's only 1 game, then just make it return successful. same for the processlist (toolhelpsnapshot) and modulelist. (alrhoigh if you can somehow partition the memory into recognizable parts, use the module list for that)

anyhow, first get the memory reading part functional, then you can look into integrating it into a ceserver protocok

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