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Finding the real address behind the visual value.

 
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Vanish_
How do I cheat?
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Joined: 10 May 2017
Posts: 2

PostPosted: Wed May 10, 2017 2:54 pm    Post subject: Finding the real address behind the visual value. Reply with quote

So I'm having a hard time finding the correct address behind this specific game I'm not going to name it but the speed address is 100% correct as I opened it up in memory viewer and added nop to and changed the value and my speed was affected.

The problem is that I cannot find the correct address behind it I tried using pointscanner multiple times and I was never successful on finding the correct address.

I tried another method by copying the address and searching for it and usually 8-10 addresses show up. When I add the offset to them they all are pointed to my speed that I modified earlier. But I just cannot find the hardcoded address.
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Zanzer
I post too much
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Joined: 09 Jun 2013
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PostPosted: Wed May 10, 2017 6:17 pm    Post subject: Reply with quote

Debug the address you found and find out where its value is coming from.
Search for an unknown value instead. Try a float. Try a 4-byte.
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Vanish_
How do I cheat?
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Joined: 10 May 2017
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PostPosted: Wed May 10, 2017 8:10 pm    Post subject: Reply with quote

Zanzer wrote:
Debug the address you found and find out where its value is coming from.
Search for an unknown value instead. Try a float. Try a 4-byte.


When I went to assembler for the value fstp dword ptr. I changed it to nop and my movement froze. I'm assuming this must be the correct address as there are a few more other ones. But there in different values and some of them have the same value type but a different instruction like mov but when I try to freeze those values or add nop to them nothing happens.



2017-05-10_21-58-40.png
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2017-05-10_21-58-40.png


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