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Final Fantasy VIII Code porting (Gameshark to PC)

 
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Cissamannen
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Joined: 16 Jul 2009
Posts: 36

PostPosted: Wed Apr 26, 2017 8:51 am    Post subject: Final Fantasy VIII Code porting (Gameshark to PC) Reply with quote

Hello!

So, ive tried to look a little on codes from Gameshark PSX and what its like on PC table.
Some codes have a static difference, but others are not where it should be. All stuff like Character stats is a static value between PC and PSX when subtracting PC with PSX version.

Now there are some codes I want to fix though that I miss seeing from PC version!

Code:
Always Win Card Game
D00704A8 0008
801D30FC EB01
D00704A8 0008
801D3C86 5B02

Draw 100 Magic (Battle)
D00A34E8 BCD6
800A3506 1000

Draw 100 Magic (Field)
D00B603C 846D
800B605A 1000

Draw 100 Magic (World)
D00B9EF8 BF81
800B9EF4 0064

(The below can probably be used by freezing value at said Item/Card Slot)

Infinite Refining of Elemental Magics & Ammo
D01E6142 A080
801E6142 2400
D01E614A A0E3
801E614A 2400

Infinite Refining Items From Cards
D002397A A082
8002397A 2400
D002398A A051
8002398A 2400


I tried the same address difference on these too but no luck unfortunately. Maybe because of how the D0x and 80x value works?
Any tip would be appreciated Very Happy
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ZenX
Grandmaster Cheater Supreme
Reputation: 1

Joined: 26 May 2007
Posts: 1021
Location: ">>Pointer<<" : Address 00400560 Offset :1FE

PostPosted: Thu Apr 27, 2017 5:46 pm    Post subject: Reply with quote

Even a single game on separate platforms will contain different addresses.

You will not be able to "port" your hacks over. At least not usually.

However, you may find that they work pretty much the same or very similar assuming it was built on the same source and compiler.

Good luck rediscovering those hacks.

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