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Modifying Current Table

 
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bknight2602
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PostPosted: Tue Mar 21, 2017 8:34 am    Post subject: Modifying Current Table Reply with quote

I'm moving a lot of memory records into headers. What code steps would accomplish this? Here is a sample of one of the sets of data from Final Fantasy 3.

Header:
Terra

Memory records:
Terra Character Type
Terra Character Image
...
Terra Relic 2
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ParkourPenguin
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PostPosted: Tue Mar 21, 2017 8:59 am    Post subject: Reply with quote

main.lua wrote:
MemoryRecord Class:
appendToEntry(memrec): Appends the current memory record to the given memory record

Addresslist Class:
getMemoryRecord(index)
getMemoryRecordByDescription(description)
getMemoryRecordByID(ID)


It might be faster to select multiple records and drag them over the header.

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bknight2602
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PostPosted: Tue Mar 21, 2017 9:08 am    Post subject: Reply with quote

Um, when selecting multiple records, I was unable to move that selection. The selection moved back to a single record. So mechanically how does one move multiple records. I do agree that would be faster.
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++METHOS
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PostPosted: Tue Mar 21, 2017 9:12 am    Post subject: Reply with quote

Multi-select and drag/drop always works for me. You should see a horizontal, black line appear that indicates where it will be going as you move your cursor.
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bknight2602
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PostPosted: Tue Mar 21, 2017 9:22 am    Post subject: Reply with quote

++METHOS wrote:
Multi-select and drag/drop always works for me. You should see a horizontal, black line appear that indicates where it will be going as you move your cursor.


OK, keys stroke how do you do this, after you have a multiple selection on the table, using shift & selecting the bottom record of a set?

EDIT: I left mouse click to select the bottom record and then successfully moved the group.
Thanks
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++METHOS
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PostPosted: Tue Mar 21, 2017 12:47 pm    Post subject: Reply with quote

It used to be that you had to invert your selection (i.e. start from the bottom-to-top, so that the entry that you actually drag is the top entry), in an effort to avoid any resorting that happens. However, either this was corrected with the latest version of CE, or, I unknowingly have a Lua extension that fixes this problem, because this does not seem to be the case any longer.
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