View previous topic :: View next topic |
Author |
Message |
Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
|
Posted: Sat Mar 18, 2017 9:20 am Post subject: How to Increase Value of Selected Address just once w.Hotkey |
|
|
Hello
I need an assistance. I need to increase a value of a single address. However if I keep pressing the key it will go to "wrong value" overincreased and game will crash.
I don't want to set stuff globally for hotkeys just for a single particular address
address btw is a pointer type
_JohnMovesModifier+20
Also is there a way once the value is increased cheat engine to remember it I mean copy it somewhere and then use it. I mean I don't want value to increase rapidly just once. I mean game will crash if I keep pressing the key as the value goes Increased more than once and goes invalid.
_________________
I am the forgotten one the dead one. |
|
Back to top |
|
|
++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
|
Posted: Sat Mar 18, 2017 9:49 am Post subject: |
|
|
Instead of setting your hotkey to 'increase value by', set your hotkey to 'set value to'. You can also choose 'freeze', and that will keep writing the value to whatever you set it to.
|
|
Back to top |
|
|
Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
|
Posted: Sat Mar 18, 2017 9:54 am Post subject: |
|
|
++METHOS wrote: | Instead of setting your hotkey to 'increase value by', set your hotkey to 'set value to'. You can also choose 'freeze', and that will keep writing the value to whatever you set it to. |
Problem is VALUE is not static.
Game doesn't use the same id more than once. It's randomly generated ID of a move.
I wish it was that easy. I would aready have done so. But game keeps changing so value will be invalid after the stage is changed = crash.
The only to seat the value to CORRECT one is by knowing how much it increases from your first attack for example to get the CPU only attack done.
But once I press the keys combination values may be "OVERIncreased" and can crash the game.
_________________
I am the forgotten one the dead one.
Last edited by Meiyoh on Sat Mar 18, 2017 9:59 am; edited 1 time in total |
|
Back to top |
|
|
++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
|
Posted: Sat Mar 18, 2017 9:57 am Post subject: |
|
|
That is a totally different issue. You need to use the pointer scanner or use injection (preferably) to remedy that.
|
|
Back to top |
|
|
Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
|
Posted: Sat Mar 18, 2017 10:00 am Post subject: |
|
|
++METHOS wrote: | That is a totally different issue. You need to use the pointer scanner or use injection (preferably) to remedy that. |
I am not used to this. I have the address always found. The address is static value isn't
Mind telling me how to do the stuff?
I mean How to scan for "VALUE" pointer or use injection?
mov [r10+rdi+000000B0],rax
This is the opcode.
How to make it increase its value?
add mov [r10+rdi+000000B0],rax,VALUE ???
It gives me error not injectable if I remove the RAX part and place the value I want it to be increased with it crashes the game.
Also this instructions is SHARED - It access more than 1 addresses.
_________________
I am the forgotten one the dead one. |
|
Back to top |
|
|
TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
|
|
Back to top |
|
|
|