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Structure created in random order!?

 
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nero1232
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PostPosted: Wed Mar 15, 2017 1:44 pm    Post subject: Structure created in random order!? Reply with quote

Hi guys,

I have the structures of my players containing the x,y and z coordinates. Problem is sometimes when I play the order is x,y,z then the next time I fire up the game the coordinates in memory are y,z,x.

How can I force the structures to keep the same order or at least determine which value is what? All 3 are floats determining location so it is very hard to know which is which if they keep changing order.

Thanks
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++METHOS
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PostPosted: Wed Mar 15, 2017 2:00 pm    Post subject: Reply with quote

Can you disclose the target?
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pellik
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PostPosted: Wed Mar 15, 2017 2:01 pm    Post subject: Reply with quote

Maybe you could find the jump function.
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nero1232
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PostPosted: Wed Mar 15, 2017 2:14 pm    Post subject: Reply with quote

++METHOS wrote:
Can you disclose the target?


It's a vr game for the htc vive.

pellik wrote:
Maybe you could find the jump function.


The jump function for what? I already found the edit function for the location and have AOB script that saves the base addresses in memory. Now though sometimes the coordinates are in the wrong order which makes it very hard to code around.
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++METHOS
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PostPosted: Wed Mar 15, 2017 2:23 pm    Post subject: Reply with quote

nero1232 wrote:
++METHOS wrote:
Can you disclose the target?
It's a vr game for the htc vive.
-'No' works, just as well.
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nero1232
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PostPosted: Wed Mar 15, 2017 2:27 pm    Post subject: Reply with quote

++METHOS wrote:
nero1232 wrote:
++METHOS wrote:
Can you disclose the target?
It's a vr game for the htc vive.
-'No' works, just as well.


Have you not experienced this issue before then? Everything else seems to remain in the same order it's just the x,y,z that sometimes seems to be random.
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++METHOS
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PostPosted: Wed Mar 15, 2017 2:28 pm    Post subject: Reply with quote

No. Which is why I asked about the target.
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nero1232
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PostPosted: Wed Mar 15, 2017 2:32 pm    Post subject: Reply with quote

++METHOS wrote:
No. Which is why I asked about the target.


Okay I thought it may be normal that things can can instantiated not always in the correct order in memory, but if not then it must do it intentionally.

Thanks
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Zanzer
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PostPosted: Wed Mar 15, 2017 5:29 pm    Post subject: Reply with quote

Are the three addresses right next to each other?
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nero1232
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PostPosted: Thu Mar 16, 2017 2:53 am    Post subject: Reply with quote

Zanzer wrote:
Are the three addresses right next to each other?


Yes always, they are always 1A0, 1A4 and 1A8 it's just sometimes X might be first, other times Z is first.
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pellik
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PostPosted: Thu Mar 16, 2017 6:14 am    Post subject: Reply with quote

I meant jump not jmp. Like bounce...
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