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Twistedfate Expert Cheater Reputation: 1
Joined: 11 Mar 2016 Posts: 231
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Posted: Mon Oct 17, 2016 4:21 pm Post subject: How to get players pointers ? |
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I have my player pointer ( base address ) :
game.exe+0079AFB4
is that possible to get the 2nd and 3d player base address without pointer scan ? they have the same instructions ...
for example my player size pointer is
game.exe+0079AFB4+44c+20
how can I get the second player pointer?
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zm0d Master Cheater Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Tue Oct 18, 2016 4:59 am Post subject: |
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If they share the same instruction, then use a breakpoint and wait till it gets hit. Check out the registers when the breakpoint is hit and you will find the other base addresses of the players.
Games often store stuff like this in a "player list". So you might find a data structure containing all base addresses to the players.
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Twistedfate Expert Cheater Reputation: 1
Joined: 11 Mar 2016 Posts: 231
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Posted: Tue Oct 18, 2016 10:03 am Post subject: |
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if I make pointer scanner of my player I get this address
game.exe+0079AFA4 + offsets ( i get static pointer )
static pointer of
+44c health
+4c speed
+ offset static etc of my player
IF This is the base address of my character is there any method to get the others players ?
for example I want to get the pointer of health of the second and 3d player should I make pointer scan ?? for each player or there is some calculations ?
More explain for this please ?
Quote: | Check out the registers when the breakpoint is hit and you will find the other base addresses |
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zm0d Master Cheater Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Mon Oct 24, 2016 1:02 am Post subject: |
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Twistedfate wrote: | they have the same instructions |
When they share the same instructions like decreasing health etc. then you have to set a breakpoint to this instruction and check the correct registers. You might find the base addresses of the other players.
If they dont share the same instructions, e.g. try search for the health of the other players.
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Twistedfate Expert Cheater Reputation: 1
Joined: 11 Mar 2016 Posts: 231
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Posted: Mon Mar 13, 2017 6:40 pm Post subject: |
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what do u mean with check the correct registers ?
They share the same instruction
I toggled break point ..... now what ?
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Mar 14, 2017 7:20 am Post subject: |
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I am just going to reply to your PM here, so that others can chime in and benefit.
Twistedfate wrote: | I want to get all the players base pointers appeared in my screen is that possible with some calculations ??
an instruction writes for all players cords and me end with
could I make pointer scan for every player?
I am trying to transfer one player co-ordinate to mine .
the idea is :
there is box in the game when I press shift + lift click on the player I get his name .
I got the box pointer .
and every player has his name in Data structure of co-ordinates.
so I want to do this :
cmp [name in box pointer ] , offset of player name in cords str
mov offset of co-ordinates ,[the cords of name in box pointer]
in summary : I want to transfer the selected player cords to mine . how ? |
If you want to vac a character to your player position by clicking on them, you will need to look inside of the coordinates data structure to see if there is a value that determines whether or not the character has been clicked on or is highlighted etc..
Since you already have a way to ID the character within the same data structure as the coordinates, then all you need now is a way to check if/when the character is being clicked on/highlighted, and write a script to vac them to your location when that happens.
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