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kickclock Advanced Cheater Reputation: 0
Joined: 15 Jan 2008 Posts: 73
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Posted: Mon Mar 13, 2017 10:34 am Post subject: bug report in mono dissector |
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i'm playing Pixel Privateers and write a table ,but it can't work .
look like the problem is the address with "+" .
is it a bug ?
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Viloresi Expert Cheater Reputation: 0
Joined: 02 Feb 2017 Posts: 149
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Posted: Mon Mar 13, 2017 1:27 pm Post subject: |
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Edit: could a mod delete this post? please... I'm sorry LOL before posting my browser didn't load the jpg so I didn't know what the actual question was made for :/... weird
If you are talking about the dissect/data structure tool, when there's a pointer that has a "+" on the left, used to expand the list of addresses which it's pointing to.
YES it is a bug, I've experienced it too... change CE version to 6.4 and you should be fine, I don't know why but 6.6 version crashes when you try to expand pointers (that sometimes are marked has pointers, but actually aren't)
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kickclock Advanced Cheater Reputation: 0
Joined: 15 Jan 2008 Posts: 73
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Posted: Mon Mar 13, 2017 6:19 pm Post subject: |
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ok, i explain it .
in mono dissect , the address is
Ship+<ScaleShipEventChanceSometimeInTheFuture>c__Iterator76:MoveNext
but when i use this address in AutoAssemble script, ce says can't find address.
so i report this bug.
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pellik Advanced Cheater Reputation: 0
Joined: 14 Jun 2013 Posts: 93
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Posted: Mon Mar 13, 2017 10:06 pm Post subject: |
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Try using a template and copy the definition exactly the way it does it.
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