In this tutorial, I use a "game" I created in GameMaker to demonstrate how to hack GameMaker games. They're notoriously difficult to hack, but only because of how little attention is paid to looking at values on the stack (primarily because "the stack" is such a difficult concept to grasp for most game-hackers). I hope to clarify the topic a bit for you and show you other ways beyond using the structure dissector to find values to compare in scripts.
If you'd like to download the game I created so you can follow along, click here. _________________
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