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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Feb 19, 2017 6:55 pm Post subject: |
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I'm sorry. I told you completely wrong. The addresses should not have the pointer box checked. I am sleep-deprived at the moment.
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careca777 Expert Cheater Reputation: 0
Joined: 27 Jul 2013 Posts: 121
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Posted: Sun Feb 19, 2017 7:00 pm Post subject: |
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Ok, no problem, but what should i do now? Is there another way to do this? or do you have any idea why this doesn't work? i press the F's the pointers never become 1, nothing changes. Maybe there's a typo?
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ParkourPenguin I post too much Reputation: 138
Joined: 06 Jul 2014 Posts: 4275
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Posted: Sun Feb 19, 2017 7:03 pm Post subject: |
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I'm not sure if you're already aware of this, careca777, but code needs to be executed in order for it to do what it's suppose to do.
To put it simply, if that code injection is only run when your character moves around, then the character needs to move around in order for it to be run. If the character doesn't move around, then that code isn't going to run (and hence the symbols won't be populated).
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I don't know where I'm going, but I'll figure it out when I get there. |
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Feb 19, 2017 7:06 pm Post subject: |
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careca777-
Simply do what I instructed in my previous post, except this time, do not check the pointer box.
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careca777 Expert Cheater Reputation: 0
Joined: 27 Jul 2013 Posts: 121
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Posted: Sun Feb 19, 2017 8:18 pm Post subject: |
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Let's get this straight, I executed the script part, walked around, pressed f1, pointer Is not populated.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Feb 19, 2017 8:32 pm Post subject: |
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++METHOS wrote: | Important:
This script requires an injection location that is exclusive to player coordinates. This script was designed with the assumption that the coordinate base address is stored at [ecx+10]. It is preferable that the injection location is accessing coordinate values constantly (every second). |
++METHOS wrote: | simply activate the script and double-click on the address for each one (Save Slot #1, Load Slot #1, Save Slot #2 and Load Slot #2). Make sure that the Pointer box is checked, then paste the following address for each one, accordingly:
Save Slot #1: save_coordinates1
Load Slot #1: load_coordinates1
Save Slot #2: save_coordinates2
Load Slot #2: load_coordinates2 |
++METHOS wrote: | I'm sorry. I told you completely wrong. The addresses should not have the pointer box checked. I am sleep-deprived at the moment. |
++METHOS wrote: | careca777-
Simply do what I instructed in my previous post, except this time, do not check the pointer box. |
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ParkourPenguin I post too much Reputation: 138
Joined: 06 Jul 2014 Posts: 4275
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Posted: Sun Feb 19, 2017 9:12 pm Post subject: |
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Disregard what I said earlier- that was my mistake. I just downloaded the table and saw how everything works. I figured you had already tried ++METHOS's suggestion of unticking the pointer checkbox, but I now see that was incorrect. Just do that and it should work.
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careca777 Expert Cheater Reputation: 0
Joined: 27 Jul 2013 Posts: 121
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Posted: Mon Feb 20, 2017 2:17 am Post subject: |
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Working perfectly! Thank you all!
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