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Teleport Coords Save / Load current pos.
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++METHOS
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PostPosted: Sun Feb 19, 2017 6:55 pm    Post subject: Reply with quote

I'm sorry. I told you completely wrong. The addresses should not have the pointer box checked. I am sleep-deprived at the moment.
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careca777
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PostPosted: Sun Feb 19, 2017 7:00 pm    Post subject: Reply with quote

Ok, no problem, but what should i do now? Is there another way to do this? or do you have any idea why this doesn't work? i press the F's the pointers never become 1, nothing changes. Maybe there's a typo?
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ParkourPenguin
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PostPosted: Sun Feb 19, 2017 7:03 pm    Post subject: Reply with quote

I'm not sure if you're already aware of this, careca777, but code needs to be executed in order for it to do what it's suppose to do.

To put it simply, if that code injection is only run when your character moves around, then the character needs to move around in order for it to be run. If the character doesn't move around, then that code isn't going to run (and hence the symbols won't be populated).

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++METHOS
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PostPosted: Sun Feb 19, 2017 7:06 pm    Post subject: Reply with quote

careca777-
Simply do what I instructed in my previous post, except this time, do not check the pointer box.
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careca777
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PostPosted: Sun Feb 19, 2017 8:18 pm    Post subject: Reply with quote

Let's get this straight, I executed the script part, walked around, pressed f1, pointer Is not populated.
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++METHOS
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PostPosted: Sun Feb 19, 2017 8:32 pm    Post subject: Reply with quote

++METHOS wrote:
Important:
This script requires an injection location that is exclusive to player coordinates. This script was designed with the assumption that the coordinate base address is stored at [ecx+10]. It is preferable that the injection location is accessing coordinate values constantly (every second).

++METHOS wrote:
simply activate the script and double-click on the address for each one (Save Slot #1, Load Slot #1, Save Slot #2 and Load Slot #2). Make sure that the Pointer box is checked, then paste the following address for each one, accordingly:

Save Slot #1: save_coordinates1
Load Slot #1: load_coordinates1
Save Slot #2: save_coordinates2
Load Slot #2: load_coordinates2

++METHOS wrote:
I'm sorry. I told you completely wrong. The addresses should not have the pointer box checked. I am sleep-deprived at the moment.

++METHOS wrote:
careca777-
Simply do what I instructed in my previous post, except this time, do not check the pointer box.
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ParkourPenguin
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PostPosted: Sun Feb 19, 2017 9:12 pm    Post subject: Reply with quote

Disregard what I said earlier- that was my mistake. I just downloaded the table and saw how everything works. I figured you had already tried ++METHOS's suggestion of unticking the pointer checkbox, but I now see that was incorrect. Just do that and it should work.
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careca777
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PostPosted: Mon Feb 20, 2017 2:17 am    Post subject: Reply with quote

Working perfectly! Thank you all! Smile
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