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EditBox Value Protect

 
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AntonVit
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Joined: 25 Jan 2014
Posts: 55

PostPosted: Thu Jan 12, 2017 12:31 am    Post subject: EditBox Value Protect Reply with quote

Hi alll
Is this possible to ptotect EditBox value from wrong text

For example
Editbox must have only values
1 , 2 , 3 , 4
or
-1 , -2 , -3 , -4
or
1.1 , 2.1 , 3.1
or
-1.1 , -2.1 , -3.1
or
0.123
or
-0.123

For apply its value will be create button. So if text will be have
value like these
abc
or
abc1
or
.1 , .2 , .3
or
-.1 , -.2 , -.3
or
000.1 , 00.2 , 00-1.2
and some like these, must be show messabe "wrong value, cant be appled"

So, need protect editbox from wrong values. Must be only numbers, currently number, integer. float, negative values.
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akumakuja28
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Reputation: 16

Joined: 28 Jun 2015
Posts: 432

PostPosted: Thu Jan 12, 2017 2:05 am    Post subject: Reply with quote

Code:


f = createForm()


e = createEdit(f)

e.left = 200
e.top = 70


function check()

for w in string.gmatch (e.text, "%a+") do
  print ("no letter")
end

   if e.text > '4' then
    print("Too High")

   elseif e.text > '-4' then
    print('Too Low')

   end

end



e.OnChange = check


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AntonVit
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Joined: 25 Jan 2014
Posts: 55

PostPosted: Thu Jan 12, 2017 3:48 am    Post subject: Reply with quote

akumakuja28 wrote:
Code:


f = createForm()


e = createEdit(f)

e.left = 200
e.top = 70


function check()

for w in string.gmatch (e.text, "%a+") do
  print ("no letter")
end

   if e.text > '4' then
    print("Too High")

   elseif e.text > '-4' then
    print('Too Low')

   end

end



e.OnChange = check



Thank, but i still can use value like
.1
/0


I used this script for protect from abc and /*&
Code:
function KEYPROTECTcarset(sender, key)
local keynr=string.byte(key)
if (keynr~=8) and (keynr~=45) and (keynr~=46) and ((keynr<48) or (keynr>57)) then
key=nil
end
return key
end

With this code i can write to editbox only numbers and i can use only button delete and - and . and backspace
But i still can write wrong value and CE give me error or game freeze and crash
This value for example
.012
00.12
0.-12
0.12-
1-2-3-
and other combinations like this


**********************************************************
Now work fine
I use XYZ teleport from 3 Editboxes values

CE automaticly correct value
from
.12
to
0.12

or
from
12.
to
12.0

or
from
-.1
to
-0.1

Also it set always 0 if value
12-
1-2
1-.1
1--1
and with other not corect value CE set globalalloc to 0
So, with protect for teleport if globalalloc = 0 i can use it Editboxes very well



Code:

LUA---------------------1---------------------
if readFloat("PLACEeditbocesCoords") ~= nil then
if Dirt_Rally_Packer.CEEdit2.Text ~= "" then
if Dirt_Rally_Packer.CEEdit3.Text ~= "" then
if Dirt_Rally_Packer.CEEdit4.Text ~= "" then
writeFloat("PLACEeditbocesCoords",Dirt_Rally_Packer.CEEdit2.Text)
writeFloat("PLACEeditbocesCoords+4",Dirt_Rally_Packer.CEEdit3.Text)
writeFloat("PLACEeditbocesCoords+8",Dirt_Rally_Packer.CEEdit4.Text)
AA---------------------2---------------------
globalalloc(PLACEeditbocesCoords,2000)
.....
cmp [PLACEeditbocesCoords],#0
je @f
cmp [PLACEeditbocesCoords+4],#0
je @f
cmp [PLACEeditbocesCoords+8],#0
je @f
.....create teleporting

@@:
.....
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akumakuja28
Master Cheater
Reputation: 16

Joined: 28 Jun 2015
Posts: 432

PostPosted: Thu Jan 12, 2017 3:02 pm    Post subject: Reply with quote

Code:





f = createForm()


e = createEdit(f)

e.left = 200
e.top = 70


la = createLabel(f)
la.Left = 40
la.Top = 70



function check()

local Num = tonumber(e.text)
la.Caption = "Valid Number"

if Num == nil then
la.Caption = "Not a Valid Number"
end


end



e.OnChange = check









Here ya go. Throw a brother a Rep (just kidding unless your gonna do it).

This should work exactly as expected. I was very confused at what you wanted in the initial post. Might not be your fault i have my learning disabilities




Code:




f = createForm()

e = createEdit(f)
e.left = 200
e.top = 70


e2 = createEdit(f)
e2.left = 200
e2.top = 100


e3 = createEdit(f)
e3.left = 200
e3.top = 130



function check(sender)

local Num = tonumber(sender.text)
sender.font.color = "0x00ff0000"


   if Num == nil then
    sender.font.color = "0x000000ff"
   end


end

e3.OnChange = check
e2.OnChange = check
e.OnChange = check



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Zanzer
I post too much
Reputation: 119

Joined: 09 Jun 2013
Posts: 3220

PostPosted: Thu Jan 12, 2017 5:24 pm    Post subject: Reply with quote

To give you some other coding ideas:
Code:
local values = {
  "1 , 2 , 3 , 4",
  "-1 , -2 , -3 , -4",
  "1.1 , 2.1 , 3.1",
  "-1.1 , -2.1 , -3.1",
  "0.123",
  "-0.123",
  "abc",
  "abc1",
  ".1 , .2 , .3",
  "-.1 , -.2 , -.3",
  "000.1 , 00.2 , 00-1.2"
}

function fixNumber(value)
  local fixed = ""
  for split in value:gmatch("[^,]+") do
    local number = tonumber(split)
    if number == nil then
      return nil
    end
    if #fixed > 0 then
      fixed = fixed .. " , "
    end
    fixed = fixed .. number
  end
  return fixed
end

for _,value in ipairs(values) do
  print("*****")
  print(value)
  print(fixNumber(value) or "Invalid Number")
end
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akumakuja28
Master Cheater
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Joined: 28 Jun 2015
Posts: 432

PostPosted: Thu Jan 12, 2017 6:01 pm    Post subject: Reply with quote

@Zanzer . Glad im not the only one who interpreted the original post tht way. I think he wants edit boxes for map coords with "protection" against non float values.
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AntonVit
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Joined: 25 Jan 2014
Posts: 55

PostPosted: Fri Jan 13, 2017 12:55 am    Post subject: Reply with quote

Thank akumakuja28

Zanzer wrote:
To give you some other coding ideas:
Code:
local values = {
  "1 , 2 , 3 , 4",
  "-1 , -2 , -3 , -4",
  "1.1 , 2.1 , 3.1",
  "-1.1 , -2.1 , -3.1",
  "0.123",
  "-0.123",
  "abc",
  "abc1",
  ".1 , .2 , .3",
  "-.1 , -.2 , -.3",
  "000.1 , 00.2 , 00-1.2"
}

function fixNumber(value)
  local fixed = ""
  for split in value:gmatch("[^,]+") do
    local number = tonumber(split)
    if number == nil then
      return nil
    end
    if #fixed > 0 then
      fixed = fixed .. " , "
    end
    fixed = fixed .. number
  end
  return fixed
end

for _,value in ipairs(values) do
  print("*****")
  print(value)
  print(fixNumber(value) or "Invalid Number")
end


Thanks, but i mean some another idea when wrote this -
Editbox must have only values
1 , 2 , 3 , 4
or
-1 , -2 , -3 , -4

I mean type of values like this
1 , 2 , 3 , 4
or
-1 , -2 , -3 , -4

So, your script can be very big script, couse it can be milions and more values
1, 2 , 3 , 4 ...... , 1000000
Sorry for my bad explayning,

Anyway, i find what i want, and yestarday i tested it, work i think normal

In first CE copy values from Editbox(X) to Alloc(Not coords alloc) (If value wrong or it text, CE automaticly set value in adress - 0

In second if Alloc(Not coords alloc)== 0, CE skip write it value to Alloc of Coord and show message (or change color of it editbox to red)
if Alloc(Not coords alloc)~= 0, CE copy value from Alloc(Not coords alloc) to Alloc of Coord


Code:
function CEButton6Click(sender)
if readFloat("PLACEeditbocesCoords") ~= nil then
if Dirt_Rally_Packer.CEEdit2.Text ~= "" then
if Dirt_Rally_Packer.CEEdit3.Text ~= "" then
if Dirt_Rally_Packer.CEEdit4.Text ~= "" then
writeFloat("PLACEeditbocesCoords+100",Dirt_Rally_Packer.CEEdit2.Text)
writeFloat("PLACEeditbocesCoords+104",Dirt_Rally_Packer.CEEdit3.Text)
writeFloat("PLACEeditbocesCoords+108",Dirt_Rally_Packer.CEEdit4.Text)
end end end end

if readFloat("PLACEeditbocesCoords") ~= nil then
if Dirt_Rally_Packer.CEEdit2.Text ~= "" then
if Dirt_Rally_Packer.CEEdit3.Text ~= "" then
if Dirt_Rally_Packer.CEEdit4.Text ~= "" then
if readInteger("PLACEeditbocesCoords+100") == 0 then
Dirt_Rally_Packer.CEEdit2.Color = "$00999DE6"
end end end end end
if readFloat("PLACEeditbocesCoords") ~= nil then
if Dirt_Rally_Packer.CEEdit2.Text ~= "" then
if Dirt_Rally_Packer.CEEdit3.Text ~= "" then
if Dirt_Rally_Packer.CEEdit4.Text ~= "" then
if readInteger("PLACEeditbocesCoords+104") == 0 then
Dirt_Rally_Packer.CEEdit3.Color = "$00999DE6"
end end end end end
if readFloat("PLACEeditbocesCoords") ~= nil then
if Dirt_Rally_Packer.CEEdit2.Text ~= "" then
if Dirt_Rally_Packer.CEEdit3.Text ~= "" then
if Dirt_Rally_Packer.CEEdit4.Text ~= "" then
if readInteger("PLACEeditbocesCoords+108") == 0 then
Dirt_Rally_Packer.CEEdit4.Color = "$00999DE6"
end end end end end
if readFloat("PLACEeditbocesCoords") ~= nil then
if Dirt_Rally_Packer.CEEdit2.Text ~= "" then
if Dirt_Rally_Packer.CEEdit3.Text ~= "" then
if Dirt_Rally_Packer.CEEdit4.Text ~= "" then
if readInteger("PLACEeditbocesCoords+100") ~= 0 then
if readInteger("PLACEeditbocesCoords+104") ~= 0 then
if readInteger("PLACEeditbocesCoords+108") ~= 0 then
writeFloat("PLACEeditbocesCoords",Dirt_Rally_Packer.CEEdit2.Text)
writeFloat("PLACEeditbocesCoords+4",Dirt_Rally_Packer.CEEdit3.Text)
writeFloat("PLACEeditbocesCoords+8",Dirt_Rally_Packer.CEEdit4.Text)
Dirt_Rally_Packer.CEEdit2.Color = "$00CAEEBF"
Dirt_Rally_Packer.CEEdit3.Color = "$00CAEEBF"
Dirt_Rally_Packer.CEEdit4.Color = "$00CAEEBF"
end end end end end end end

end

In third, if i press hotkey in game, and if Alloc of Coord ~= 0, my car have teleport
[/quote]
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