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Find injection point

 
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gaidin
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PostPosted: Sun Dec 25, 2016 3:53 am    Post subject: Find injection point Reply with quote

Hallo there,

I hope someone can help me with a little problem:

I don't know where to inject with the AOB to start the search for the base address.

I sometimes find the base address for a character in an rpg myself but over searching for health for example an than looking into the memory and dissect data / structures.

Do you simple search for this address when choosing a character or what do I have to do here?

Thanks for reading :-)

Merry Christmas from Germany,
Matthias
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Filipe_Br
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PostPosted: Fri Dec 30, 2016 9:37 am    Post subject: Re: Find injection point Reply with quote

I did not understand the problem right.
Are not you finding an offset that allowed you to shop with the other characters?

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gaidin
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PostPosted: Mon Jan 02, 2017 3:50 am    Post subject: Reply with quote

Hi Filipe_Br,

no, i would like to know, where i have to start with the aob scan.

I can start when a person is hit for example or when I spend some statpoints or skillpoints. But I saw tables where it is only necessary to select one character to find out, where the base address from the selected character is.

Sorry for the bad discription. I am just starting with aob scans...

Greetings,
Matthias
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Filipe_Br
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PostPosted: Mon Jan 02, 2017 7:03 am    Post subject: Reply with quote

Just to see if I get it.
When you scan with an AOB, does it only show some results after you do some action in the game?
Example: If you have the AOB that writes the ammunition values of the weapons. When you do a scan on this AOB, you will only find some results after firing a bit.

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gaidin
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PostPosted: Wed Jan 04, 2017 11:50 am    Post subject: Reply with quote

No, it's about how to FIND the AOB.

For a shooter game for example:
I know how to write a script if you fire a shoot. This script than will prevent the game to decrease the value of your ammo. But I only find an injection point AFTER I fire a shoot.
I.e. I search for the value. Than decrease it. Search again. Find an address. Find out what writes to this address. Tata, I've found my injection point. And I can prevent the game to decrease the value again.

But I would like to know how to get the name of the weapon and the current ammo simply by chosing the weapon. After loading the game and without firing a shoot.

I'm sorry its a little difficult to describe.

Greetings,
Matthias
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Filipe_Br
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PostPosted: Fri Jan 06, 2017 3:31 pm    Post subject: Reply with quote

If you want the information of the current weapon selected. You will have to find the correct addresses. It can be a scan, and every time you choose another weapon, look for values that have changed. And see if the address has any name of the weapon.
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gaidin
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PostPosted: Wed Jan 11, 2017 3:45 am    Post subject: Reply with quote

so practicaly I make a hotkey for "changed value" and change a 100 times till I find a value which always change. And than I am looking with dissect data into the addresses and search manualy for a name?

Greetings,
Matthias
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Filipe_Br
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PostPosted: Wed Jan 11, 2017 6:39 am    Post subject: Reply with quote

Yes, it should probably work, but it's not sure.
If by chance you do not find the name of the weapon, then you should find an address that has a value for each type of weapon. Then make a script that contains a "library" that for each number the address presents, have the name of the weapon you wrote in your library.

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