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How to add address, calculated with AOB injection ?

 
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stunna
How do I cheat?
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Joined: 13 Oct 2016
Posts: 1

PostPosted: Thu Oct 13, 2016 11:01 am    Post subject: How to add address, calculated with AOB injection ? Reply with quote

I don't want to add it with *ADD ADDRESS MANUALLY* function, I want to do it from my script. For instance, I have a code:

Code:
code:
  mov [ecx+5c],ecx
  mov edx,[ebp-20]
  jmp return


I need to copy ECX value or ECX+4C value or both of them right here:
Code:

ACTIVE  DESCRIPTION  ADDRESS  TYPE  VALUE
                                      ECX
                                      ECX+5C


Of course, ecx and ecx+5c its just address of structure and address inside of this structure.


P.S. I do it for online project, so finding an appropriate pointer ain't no option because they change every time I start a new game.
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Zanzer
I post too much
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Joined: 09 Jun 2013
Posts: 3241

PostPosted: Thu Oct 13, 2016 11:17 am    Post subject: Reply with quote

Well, I highly doubt that's the correct code, but I'll use it as your reference.
Code:
label(myvar)

code:
  mov [myvar],ecx
  mov [ecx+5c],ecx
  mov edx,[ebp-20]
  jmp return

myvar:
  dd 0

INJECT:
  // blah blah

registersymbol(myvar)
Add address manually: [myvar]+4c
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Mr.Cifer
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Joined: 01 Aug 2016
Posts: 46
Location: Lordran

PostPosted: Tue Nov 15, 2016 9:06 am    Post subject: Reply with quote

How do u use a negative offset?
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Zanzer
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PostPosted: Tue Nov 15, 2016 8:04 pm    Post subject: Reply with quote

With a minus sign?
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