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New to ASM, what to write in auto assemble?

 
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MGGA
Advanced Cheater
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Joined: 10 Jan 2016
Posts: 54

PostPosted: Mon Oct 03, 2016 11:02 pm    Post subject: New to ASM, what to write in auto assemble? Reply with quote

Game: Rive
Link: http://store.steampowered.com/app/278100/

I found the value for health and made pointer scan of it, but it's constantly changing during next mission or restart until no result left in pointer scan list so i have to go with asm but i'm kinda new to auto assemble. Any help appreciated.

Here's what i found (pictures):
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sbryzl
Master Cheater
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Joined: 25 Jul 2016
Posts: 252

PostPosted: Mon Oct 03, 2016 11:52 pm    Post subject: Reply with quote

You'll want to make sure that operation writes only to the health address specifically. Right click it and select to "see what address this instruction accesses" and let that probe for a while to see if anything else comes up. You don't want to use an instruction that effects health if it also effects enemy health. If you need another access point then you can right click your health address and select "see what accesses this address". Try to be sure you have one that only accesses your particular address, otherwise you will have to run some asm checks before executing your new code.

If you're sure the one you have is good then you can just set whatever float value you want at that memory location.
Code:
code:
  mov {rdx+60], (float)20
  mov eax,[rsi]
  jmp return
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