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rog9001 Expert Cheater Reputation: 2
Joined: 22 Dec 2015 Posts: 214 Location: Jupiter
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Posted: Wed Jun 22, 2016 2:02 pm Post subject: Deleted |
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Deleted
Last edited by rog9001 on Wed Jun 22, 2016 3:32 pm; edited 1 time in total |
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cooleko Grandmaster Cheater Reputation: 11
Joined: 04 May 2016 Posts: 717
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Posted: Wed Jun 22, 2016 2:09 pm Post subject: |
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we need to see your instructions you accessed to help you, but it is possible.
I would recommend saving these two structures as S1 and S2 (or anything) and doing a find relations on the two, if they are linked it is even easier.
Please show us the instructions, and tell us if they are linked, if so, which address of which structure points to the other structure?
Also, please give us a more expanded view of each structure to see.
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4299
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Posted: Wed Jun 22, 2016 2:17 pm Post subject: |
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Unless there's several countdown timers for each car, you can't use the countdown timer that way. It will always apply to every car. No sort of comparison you try to do will change that.
You can try to find something in the car's structure that determines whether or not you can move. Following what accesses the countdown timer should eventually lead you to a conditional branch checking whether or not it should start the race. Look at the asm that's run in order to start the race, and you might be able to find something useful that works on each car individually.
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I don't know where I'm going, but I'll figure it out when I get there. |
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rog9001 Expert Cheater Reputation: 2
Joined: 22 Dec 2015 Posts: 214 Location: Jupiter
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Posted: Wed Jun 22, 2016 2:19 pm Post subject: |
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Quote: | we need to see your instructions you accessed to help you, but it is possible.
I would recommend saving these two structures as S1 and S2 (or anything) and doing a find relations on the two, if they are linked it is even easier.
Please show us the instructions, and tell us if they are linked, if so, which address of which structure points to the other structure? |
Never mind. Every time I stumble upon something like this I mostly think of 17 solutions and 1 of them worked xD
I found wheel spin and made it so opponents cant spin their wheels in other words cant move.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jun 22, 2016 4:45 pm Post subject: |
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Don't delete your original post because people will have no idea what is being discussed in the thread, rendering it useless. No one can learn from this and it ruins the forum.
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