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XCOM 2 - Console Commands
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Mortlestiltskin
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Joined: 21 Jun 2013
Posts: 19
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PostPosted: Sun Feb 07, 2016 8:37 am    Post subject: XCOM 2 - Console Commands Reply with quote

To enable the ingame console:
In steam library, right click on XCOM 2, select Properties, in General tab Click on Set Launch Options... and copy "-allowconsole -log -autodebug" without the quotation marks (").

Optionally, you can add "-nostartupmovies" to disable the intro movies when you start up the game.


This list is not complete, there are surely more codes we haven't found yet, I'll update this list as others and I discover more.

These codes DO NOT disable achievements.

---Cheat Codes***Note: These may take all the challenge and fun away. (But are handy if you wish to get all achievements in the Legend difficulty). Also, none of the codes are case-sensitive.

PowerUp |||| Godmode, infinite HP, infinite clip, infinite AP.
TakeNoDamage |||| Infinite HP only; weapons reload.
ForceCritHits |||| Forces Critical Hits (It works for the AI too)
GiveActionPoints # |||| Adds # amount of action points to the selected Unit. (Note: You need at least 2 AP to shoot with a sniper rifle)
LevelUpBarracks # |||| Level up all soldiers in the Barracks by # of ranks.
HealAllSoldiers |||| On ship view, heals all wounded soldiers. (does not heal Shaken)
Togglefow |||| Reveals map; Enemies remain hidden.
ToggleSquadConcealment |||| Conceals your squad. (Note: Enemy will still be on alert)
ToggleUnlimitedActions |||| Infinite AP (Note: DISABLE before ending your turn. The AI will use it too.)
ToggleUnlimitedAmmo |||| Infinite Clip & Grenades (Pretty sure AI will use it too)
RemoveFortressDoom # |||| Remove Avatar Project bars by #
RestartLevel |||| Restarts the current mission
TTC |||| Teleport to cursor; use command in battle to teleport the selected unit to your mouse pointer.
TATC |||| Teleport all to cursor; use command in battle to teleport all units to your mouse pointer.

---MakeSoldierAClass Command***Note: This will change your soldier's class. WARNING: Will demote/promote to Squaddie.
Example: MakeSoldierAClass "Jane Kelly" Ranger |||| (With quotation marks, excluding nicknames.)
Code:
Rookie
Ranger
Sharpshooter
Grenadier
Specialist
PsiOperative


---Give Tech Command*** WARNING: The techs at the bottom are part of the main story, use at your own peril.
Note: If you use these commands you will not receive related cutscenes. i.e: Tygan during autopsies & Shen at the shooting range.
Code:
AlloyCannon
AutopsyAdventStunLancer
AutopsyAdventMEC
AutopsyArchon
AutopsyGatekeeper
AutopsyMuton
AutopsySectopod
GaussWeapons
HeavyPlasma
MagnetizedWeapons
ModularWeapons
PlatedArmor
PlasmaRifle
PlasmaSniper
PoweredArmor
Psionics
------------
AlienBiotech
AutopsyAdventOfficer
BlacksiteData
CodexBrainPt1
CodexBrainPt2


Additem [Item ID] [Amount] |||| (You can find the item IDs below)
***Note: If "Additem" doesn't work, "giveresource" is a less reliable alternative.

---Resources, Scientists & Engineers
Code:
additem Supplies #
additem Intel #
additem AlienAlloy #
additem EleriumDust #
additem EleriumCore #


Code:
GiveScientist # ||||  The # is the amount of skill from a range of 1 to 10, affecting research times.
GiveEngineer # |||| The # is the amount of skill from a range of 1 to 10, affecting efficiency bonuses.


---Weapon Mods
Examples:
additem Aimupgrade_bsc # |||| This will give # Basic Scope Mods.
additem Aimupgrade_adv # |||| This will give # Advanced Scope Mods.
additem Aimupgrade_sup # |||| This will give # Superior Scope Mods.

Code:
AimUpgrade # |||| Scope (+Aim)
ClipSizeUpgrade # |||| Extended Magazine (+Clip Size)
CritUpgrade # |||| Laser Sight (+Critical chance)
FreeKillUpgrade # |||| Repeater (+Chance to kill at full Health)
FreeFireUpgrade # |||| Hair trigger (+Free Action Chance)
MissDamageUpgrade # |||| Stock (Missed shots still deal Damage)
ReloadUpgrade # |||| Auto-Loader (First # reload(s) do not cost AP)



---PCS Sims
Examples:
additem CommonPCSSpeed # |||| This will give # Common Mobility Sims.
additem RarePCSSpeed # |||| This will give # Rare Mobility Sims.
additem EpicPCSSpeed # |||| This will give # Epic Mobility Sims.

Code:
PCSSpeed # |||| +Mobility
PCSConditioning # |||| +HP
PCSFocus # |||| +Will
PCSPerception # |||| +Aim
PCSAgility # |||| +Dodge


---Utility Items & Vests
Code:
BattleScanner #
CombatStims #
Medikit #
NanoMedikit #
MimicBeacon #
MindShield #
Skulljack #

HazmatVest #
Hellweave #
NanofiberVest #
PlatedVest #
StasisVest #


---Armor
Code:
LightPlatedArmor # |||| Spider suit
MediumPlatedArmor # |||| Predator armor (Note: Requires the Plated Armor research)
HeavyPlatedArmor # |||| E.X.O. suit
LightPoweredArmor # |||| Wraith suit
MediumPoweredArmor # |||| Warden armor (Note: Requires the Powered Armor research)
HeavyPoweredArmor # |||| W.A.R. suit


---Experimental Ammo
Code:
APRounds #
BluescreenRounds #
IncendiaryRounds #
TalonRounds #
TracerRounds #
VenomRounds #


---Experimental Grenades
Code:
AcidGrenade #
AcidGrenadeMk2 #
AlienGrenade #
EMPGrenade #
EMPGrenadeMk2 #
Firebomb #
FirebombMk2 #
FlashbangGrenade #
GasGrenade #
GasGrenadeMk2 #
ProximityMine #
SmokeGrenade #
SmokeGrenadeMk2 #


---Corpses
Code:
CorpseAdventOfficer #
CorpseAdventShieldbearer #
CorpseAdventStunLancer #
CorpseAdventTrooper #
CorpseAdventTurret #
CorpseAdventMEC  #
CorpseAndromedon #
CorpseArchon #
CorpseAvatar # |||| Was reported, unable to reproduce using 'additem' (Thanks Bludgeon)
CorpseBerserker #
CorpseChryssalid #
CorpseCodex # |||| Was reported, unable to reproduce using 'additem' (Thanks Bludgeon)
CorpseFaceless #
CorpseGatekeeper #
CorpseMuton #
CorpseSectoid #
CorpseViper #


---Heavy Weapons***Note: Used on Heavy Armors
Code:
BlasterLauncher #
Flamethrower #
FlamethrowerMk2 #
PlasmaBlaster #
ShredderGun #
ShredstormCannon #


---GiveFacility Command
(Big Thanks to Vohk for figuring this out and Bludgeon for explaining)
--WARNING: The game seems to only let you build one of the unique buildings. If you use the console to build it in the invisible space 1 and 2, you may be screwed. Also, dropping a new facility over a Alien Debris, Machinery, etc does NOT unlock adjacent slots for excavation. Save before fiddling!
--Note: Using this command while excavating a plot will not interrupt the excavation, but will also not allow you to use the Facility until the excavation is over. Using the command over a non-excavated plot will overwrite the debris. Destroying a facility after using the command will revert it to an Empty plot, and any debris that was overwritten will be lost. The Map Index starts at 3 for the top left of the build area, moving left to right, top to bottom. So the second row starts with 6, third row with 9, etc. It seems slots 1 and 2 are used by the Living Space and Commander's Quarters, or perhaps the Armory. Regardless, the Grid is as follows:

3 | 4 | 5
6 | 7 | 8
9 | 10 | 11
12 | 13 | 14

---Facilities
Example: GiveFacility OfficerTrainingSchool 7 |||| This will insert the Guerilla Tactics School in the second row, second column
Code:
AdvancedWarfareCenter
Laboratory
OfficerTrainingSchool |||| Guerilla Tactics School
PowerRelay
ProvingGround
PsiChamber
ResistanceComms
ShadowChamber
UFODefense
Workshop


---GiveHackReward Command***Note: Most of these are untested as there are too many to test and I simply haven't got the time nor patience. However some of these work flawlessly i.e: CentralCommand.

T0= Tier 0, doesn't affect your units
T1= Tier 1, only affects the currently selected unit.
T2= Tier 2, affects the whole squad.
(The codes that don't have any tiers don't work for some reason)

Code:
---SKULLJACK

SummonCodex
SummonAvatar
SkulljackLootIntel_T1
SkulljackLootIntel_T2

---Turret/Robotic Unit Hacking

BuffEnemy

ShutdownRobot
ControlRobot
ShutdownTurret
ControlTurret

---SKULLMine

SKULLFeedback
ALittleIntel
ALotOfIntel
FacilityLead

---Tactical rewards

Targeting_AimAndCrit_T1
Targeting_AimAndCrit_T2
Targeting_Dodge_T1
Targeting_Dodge_T2
Targeting_Crit_T1
Targeting_Crit_T2
Hypnography_T1
Hypnography_T2
Blitz_T1
Blitz_T2
Override_T1
Override_T2
IntegratedComms_T1
IntegratedComms_T2
VideoFeed_T1
VideoFeed_T2
DisguisedSignals_T1 |||| Soldier immediately gains concealment
DisguisedSignals_T2 |||| Squad immediately gains concealment
Distortion_T1
Distortion_T2
Deception_T1 |||| Mind Control an enemy?
Deception_T2 |||| Mind Control an enemy?
Intrusion_T1
Intrusion_T2
Disorient_T1
Disorient_T2
CentralCommand_T2 |||| Hack all Robots/Turrets for a turn

Distraction_T1
Distraction_T2


---Strategy + Tactical Rewards

LootFacilityLead_T1
LootFacilityLead_T2
LootIntel_T1
LootIntel_T2
LootSupplies_T1
LootSupplies_T2
LootAlloys_T1
LootAlloys_T2

---Strategy Rewards

ObjectiveChest_T0
ObjectiveDoor_T0
ObjectiveWorkstation_T0
ObjectiveBroadcast_T0
ObjectiveBeacon_T0
PriorityData_T1
PriorityData_T2
WatchList_T1
WatchList_T2
Insight_T1
Insight_T2
SatelliteData_T1
SatelliteData_T2
ResistanceBroadcast_T1
ResistanceBroadcast_T2
EnemyProtocol_T1
EnemyProtocol_T2

---Negative Rewards

Reinforcements_T0
MapAlert_T0
Jammed_T0

---Intel Purchaseable Rewards

SquadConceal_Intel
IndividualConceal_Intel
ExtraSoldier_Intel
Targeting_AimAndCrit_Intel
Targeting_Dodge_Intel
Targeting_Crit_Intel
IntegratedComms_Intel
VideoFeed_Intel

---Tactical Dark Events

DarkEvent_AlloyPadding
DarkEvent_Infiltrator
DarkEvent_InfiltratorChryssalid
DarkEvent_RapidResponse
DarkEvent_Vigilance
DarkEvent_ShowOfForce
DarkEvent_ViperRounds


---Glitchy/Weird Codes***Note: These are codes that.. do.. strange stuff.

ToggleGodMode |||| Basically the same effect as PowerUp, except it affects the AI as well. (Use this if you want to watch the AI frantically run from one cover to another forever as it can't decide where it would be safer.)
Giveabilitycharges |||| It gives 100 charges to each ability, even infinite ones like "overwatch" (except class abilities, apparently. Which renders this code useless.)
KillAllAIExceptClosestUnitToCursor |||| The killed unit becomes inactive but there's no dying animation.
KillAllAIs |||| Along with all other "kill" commands, this is glitchy, but renders enemy units inactive.

---Not Working (currently)***Note: If you get any of these to work, please post the instructions so I can add them to the list.

EnableCheats |||| The console obviously recognizes this code, but what it does remains a mystery.
WhoseTurnIsItAnyway |||| Infinite moves. You must enter the code before moving any unit otherwise you have to end the turn to reset the move.
Levelupsoldier |||| It does... well.. SOMETHING during battle, but I'm not sure what. The soldier doesn't levelup, though. (console only recognizes the command during battle)
SetStrategyFacilitiesSuperSpree [on, off] – build all facilities from the start, free, insta build
SetStrategyFacilitiesUnlockAll [on, off] – allow player to build all facilities
SetStrategyFacilitiesFree [on, off] – makes facility builds free
SetStrategyFacilitiesInstantBuild [on, off] – instant facility build

GiveContinentBonus |||| I found the bonus names in the files but I still couldn't get it to work.
Code:
AllInBonus |||| North America (+20% Supply Drops)
SpyRingBonus |||| Asia (+25% Intel Rewards)
FutureCombatBonus |||| Europe (-50% GTS Tactic Costs)
PursuitOfKnowledgeBonus |||| Africa (+20% Research Speed)
ToServeMankindCost |||| ?
HiddenReservesBonus |||| Oceania (+5 Avenger Power)
QuidProQuoBonus |||| ?
UnderTheTableBonus |||| ?
SparePartsBonus |||| ?


SetSoldierStat Command |||| Note: I found the stat types, but couldn't get it to work (yet)
Example: SetSoldierStat eStat_Will 20 "Jane Kelly"
Code:
eStat_Mobility
eStat_HP
eStat_Will
eStat_Offense
eStat_PsiOffense
eStat_Dodge


Thanks to everyone who contributed to this list. I would credit them all if the topics weren't so cluttered. The biggest help were TechnoJacker for finding A LOT of the item IDs, Sudosahkes for digging up all of the possible commands and Bludgeon for cooperating and helping with various parts of the list.

_________________
Everything is made in China, except babies. Babies are made in Vachina.


Last edited by Mortlestiltskin on Wed Feb 10, 2016 11:51 am; edited 115 times in total
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panstone
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Joined: 06 Feb 2016
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PostPosted: Sun Feb 07, 2016 9:23 am    Post subject: ... Reply with quote

nice topic mate! But I am really annoying about WhoseTurnIsItAnyway cheat... I type them before move any unit, but I can't activate that cheat... I have another cheat, like powerup or togglegodmode, but I want only infinite move... I tried giveactionpoints # command, but when I shoot enemy, I can't shoot more.. any solution?
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Mortlestiltskin
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Joined: 21 Jun 2013
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Location: Antarctica

PostPosted: Sun Feb 07, 2016 9:31 am    Post subject: Re: ... Reply with quote

panstone wrote:
nice topic mate! But I am really annoying about WhoseTurnIsItAnyway cheat... I type them before move any unit, but I can't activate that cheat... I have another cheat, like powerup or togglegodmode, but I want only infinite move... I tried giveactionpoints # command, but when I shoot enemy, I can't shoot more.. any solution?


Yeah, I just moved that cheat to a new "Not working" category until someone finds a way to use it.

PowerUp seems to be the only way to have infinite moves at the moment. (You can shoot to your heart's content with it)

I'll give "giveactionpoints" a try.

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panstone
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PostPosted: Sun Feb 07, 2016 9:37 am    Post subject: Re: ... Reply with quote

Mortlestiltskin wrote:
panstone wrote:
nice topic mate! But I am really annoying about WhoseTurnIsItAnyway cheat... I type them before move any unit, but I can't activate that cheat... I have another cheat, like powerup or togglegodmode, but I want only infinite move... I tried giveactionpoints # command, but when I shoot enemy, I can't shoot more.. any solution?


Yeah, I just moved that cheat to a new "Not working" category until someone finds a way to use it.

PowerUp seems to be the only way to have infinite moves at the moment. (You can shoot to your heart's content with it)

I'll give "giveactionpoints" a try.


yeah, I hope you find solution for it, and thanks for the effort
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Mortlestiltskin
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PostPosted: Sun Feb 07, 2016 9:41 am    Post subject: Re: ... Reply with quote

Quote:
yeah, I hope you find solution for it, and thanks for the effort


I just tried the Giveactionpoints command, and I was able to move/shoot as many times as I wanted.

Check the list again, follow the instructions and see if it works for you?

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panstone
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PostPosted: Sun Feb 07, 2016 10:22 am    Post subject: Re: ... Reply with quote

Mortlestiltskin wrote:
Quote:
yeah, I hope you find solution for it, and thanks for the effort


I just tried the Giveactionpoints command, and I was able to move/shoot as many times as I wanted.

Check the list again, follow the instructions and see if it works for you?


I think you must type togglegodmode or powerup commands before type giveactionpoints # command. When I use that command, I can move infinitely but can't shoot infinitely. I'll check for it.
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Bludgeon
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PostPosted: Sun Feb 07, 2016 10:35 am    Post subject: Reply with quote

For the current table by Zanzer, head to his post here: PLACEHOLDER TEXT because I can't add URLs yet, sorry Zanzer.

Big thank you to TechnoJacker in the General Discussion thread; HUGE list of items, I went exhaustive and tested each. Included here are the ones that worked.

And thank you to everyone who has kept, and keeps on, searching for new items and commands. This helps everyone!

------------------------------------------------
For Using the Console In-Game: Last Updated 11:40 Feb 10 2016
------------------------------------------------
This is confirmed with an ANSI keyboard (what we use in the US). Commands do not appear to be case-sensitive, but are reported here in the exact forms they worked in-game.

***Important:*** The 'giveresource' command works if you have had, at some point in your game, at least 1 of an item in your inventory. If you have not, use instead 'additem'. The 'additem' command is CONFIRMED TO WORK WITH CORPSES, WEAPON UPGRADES, PCS UPGRADES, ARMORS, AMMUNITION, VESTS. Seems like everything.

-----Give Resources
giveresource supplies #
giveresource EleriumDust #
giveresource Alienalloy #
giveresource intel #
giveresource EleriumCore #

-----Scientists and Engineers
GiveEngineer # |||| The # is the amount of skill from a range of 1 to 10, which increases construction efficiency bonuses.
GiveScientist # |||| The # is the amount of skill from a range of 1 to 10, which speeds up research times.

-----Other Cheat Codes
ForceCritHits |||| Forces Critical Hits (Works for the AI too)
GiveActionPoints # |||| Adds # amount of action points to the selected Unit. (Note: You need at least 2 AP to shoot with a sniper rifle)
HealAllSoldiers |||| On ship view, heals all wounded soldiers (does not heal Shaken)
LevelUpBarracks # |||| Will level up all soldiers in the Barracks by # of ranks
PowerUp |||| Works as godmode, No damage, no weapon reload.
RemoveFortressDoom # |||| # indicates how many Avatar Project pips to remove
RestartLevel |||| Restarts the current mission
Takenodamage |||| Godmode only; weapons reload
TATC |||| Teleport all to cursor; use command in battle to teleport squad to your mouse pointer
Togglefow |||| Toggles fog of war. (reveals map)
ToggleSquadConcealment |||| Conceals the squad; enemy remains on alert
ToggleUnlimitedActions |||| Infinite AP (Note: DISABLE before ending your turn. The AI will use it too.)
ToggleUnlimitedAmmo |||| Infinite Clip & Grenades (Pretty sure AI will use it too)
TTC |||| Teleport currently selected soldier to cursor; usable only in battle

-----List of Weapon Upgrades
--example: giveresource ClipSizeUpgrade_adv 5 |||| This will give 5 Advanced clip size upgrades
giveresource AimUpgrade_bsc # |||| Weapon upgrade Aim Basic
giveresource AimUpgrade_adv # |||| Weapon upgrade Aim Advanced
giveresource AimUpgrade_sup # |||| Weapon upgrade Aim Superior

AimUpgrade |||| Scope (+Aim)
ClipSizeUpgrade |||| Extended Magazine (+Clip Size)
CritUpgrade |||| Laser Sight (+Crit Chance)
FreeFireUpgrade |||| Hair Trigger (+Chance of Free Action)
FreeKillUpgrade |||| Repeater (+Chance of Auto Kill)
MissDamageUpgrade |||| Stock (+Damage on Miss)
ReloadUpgrade |||| Auto-Loader (1-3 Reloads do not cost AP)

-----List of PCS Upgrades
--example: giveresource RarePCSSpeed 5 |||| This will give 5 Advanced Speed PCS upgrades
giveresource CommonPCSSpeed # |||| PCS upgrade Speed Basic
giveresource RarePCSSpeed # |||| PCS upgrade Speed Advanced
giveresource EpicPCSSpeed # |||| PCS upgrade Speed Superior

PCSAgility |||| +Dodge
PCSConditioning |||| +HP
PCSFocus |||| +Will
PCSPerception |||| +Aim
PCSSpeed |||| +Mobility

-----List of Corpses
--example: giveresource CorpseFaceless 5 |||| This will give 5 Faceless corpses
CorpseAdventMEC
CorpseAdventOfficer
CorpseAdventShieldbearer
CorpseAdventStunLancer
CorpseAdventTurret
CorpseAdventTrooper
CorpseAndromedon
CorpseArchon
CorpseAvatar |||| Was reported, unable to reproduce using 'additem'
CorpseBerserker
CorpseChryssalid
CorpseCodex |||| Was reported, unable to reproduce using 'additem'
CorpseFaceless
CorpseGatekeeper
CorpseMuton
CorpseSectoid
CorpseViper

-----List of Ammunitions
--example: giveresource IncendiaryRounds 5 |||| This will give 5 Dragon Rounds
APRounds
BluescreenRounds
IncendiaryRounds
TalonRounds
TracerRounds
VenomRounds

-----List of Armors
--example: giveresource HeavyPlatedArmor 5 |||| This will give 5 E.X.O. suits
LightPlatedArmor |||| Spider suit
MediumPlatedArmor |||| Predator armor, not functional (requires the plated armor research)
HeavyPlatedArmor |||| E.X.O. suit
LightPoweredArmor |||| Wraith suit
MediumPoweredArmor |||| Warden armor, not functional (requires the power armor research)
HeavyPoweredArmor |||| W.A.R. suit

-----List of Heavy Weapons (used on Heavy Armors)
--example: giveresource BlasterLauncher 5 |||| This will give 5 Blaster Launchers
BlasterLauncher
Flamethrower
FlamethrowerMk2
PlasmaBlaster
ShredderGun
ShredstormCannon

-----List of Vests
--example: giveresource StasisVest 5 |||| This will give 5 Stasis Vests
HazmatVest
Hellweave
NanofiberVest
PlatedVest
StasisVest

-----List of Utility Items (non-Grenade and Mines)
--example: giveresource MimicBeacon 5 |||| This will give 5 Mimic Beacons
BattleScanner
CombatStims
Medikit
MimicBeacon
MindShield
NanoMedikit
Skulljack

-----List of Grenades and Mines
--example: giveresource EMPGrenadeMk2 5 |||| This will give 5 upgraded EMP Grenades
AcidGrenade
AcidGrenadeMk2
AlienGrenade
EMPGrenade
EMPGrenadeMk2
Firebomb
FirebombMk2
FlashbangGrenade
GasGrenade
GasGrenadeMk2
ProximityMine
SmokeGrenade
SmokeGrenadeMk2

-----The GiveFacility Command (gets its own special section)
--Huge thanks to vohk for figuring this out.
--WARNING: The game seems to only let you build one of the unique buildings. If you use the console to build it in the invisible space 1 and 2, you may be screwed. Also, dropping a new facility over a Alien Debris, Machinery, etc does NOT unlock adjacent slots for excavation. Save before fiddling!
--Note: Using this command while excavating a plot will not interrupt the excavation, but will also not allow you to use the Facility until the excavation is over. Using the command over a non-excavated plot will overwrite the debris. Destroying a facility after using the command will revert it to an Empty plot, and any debris that was overwritten will be lost. The Map Index starts at 3 for the top left of the build area, moving left to right, top to bottom. So the second row starts with 6, third row with 9, etc. It seems slots 1 and 2 are used by the Living Space and Commander's Quarters, or perhaps the Armory. Regardless, the Grid is as follows:

3 | 4 | 5
6 | 7 | 8
9 | 10 | 11
12 | 13 | 14


-----List of Known Facilities
--example: GiveFacility OfficerTrainingSchool 7 |||| This will insert the Guerilla Tactics School in the second row, second column
AdvancedWarfareCenter
Laboratory
OfficerTrainingSchool |||| Guerilla Tactics School
PowerRelay
ProvingGround
PsiChamber
ResistanceComms
ShadowChamber
UFODefense
Workshop

---MakeSoldierAClass Command
--Note: This will change your soldier's class. WARNING: Will demote/promote to Squaddie.
--example: MakeSoldierAClass "Jane Kelly" Ranger |||| (With quotation marks, excluding nicknames.)
Rookie
Ranger
Sharpshooter
Grenadier
Specialist
PsiOperative

---Give Tech Command
--Note: If you use these commands you will not receive related cutscenes. i.e: Tygan during autopsies & Shen at the shooting range. WARNING: The techs at the bottom are part of the main story, use at your own peril.
AlloyCannon
AutopsyAdventStunLancer
AutopsyAdventMEC
AutopsyArchon
AutopsyGatekeeper
AutopsyMuton
AutopsySectopod
GaussWeapons
HeavyPlasma
MagnetizedWeapons
ModularWeapons
PlatedArmor
PlasmaRifle
PlasmaSniper
PoweredArmor
Psionics
------------
AlienBiotech
AutopsyAdventOfficer
BlacksiteData
CodexBrainPt1
CodexBrainPt2

-----Reported Commands, unable to verify/not verified yet
EnableCheats |||| The console obviously recognizes this code, but what it does remains a mystery.
Levelupsoldier |||| Recognized during battle, unknown effect
SetStratagyFacilitiesSuperSpree [on, off] |||| Build all facilities from the start, free, insta build; not functional with on/off or 1/0
SetStrategyFacilitiesUnlockAll [on, off] |||| Allow player to build all facilities; not functional with on/off or 1/0
SetStratagyFacilitiesFree [on, off] |||| Makes facility builds free; not functional with on/off or 1/0
SetStratagyFacilitiesInstantBuild [on, off] |||| Instant facility build; not functional with on/off or 1/0
WhoseTurnIsItAnyway |||| Infinite move. You must enter the code before moving any unit otherwise you have to end the turn to reset the move.

-----

GiveContinentBonus |||| Mortlestiltskin found the bonus names in the files but couldn't get it to work.

Bonuses:
AllInBonus |||| North America (+20% Supply Drops)
SpyRingBonus |||| Asia (+25% Intel Rewards)
FutureCombatBonus |||| Europe (-50% GTS Tactic Costs)
PursuitOfKnowledgeBonus |||| Africa (+20% Research Speed)
ToServeMankindCost |||| ?
HiddenReservesBonus |||| Oceania (+5 Avenger Power)
QuidProQuoBonus |||| ?
UnderTheTableBonus |||| ?
SparePartsBonus |||| ?

------------------------------------------------


Last edited by Bludgeon on Wed Feb 10, 2016 11:18 am; edited 8 times in total
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Jirun
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PostPosted: Sun Feb 07, 2016 10:35 am    Post subject: Reply with quote

Thanks for the work.
Some codes for the Vests, if some1 is interested.

additem HazmatVest #
additem StasisVest #
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Mortlestiltskin
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PostPosted: Sun Feb 07, 2016 10:36 am    Post subject: Re: ... Reply with quote

Quote:
I think you must type togglegodmode or powerup commands before type giveactionpoints # command. When I use that command, I can move infinitely but can't shoot infinitely. I'll check for it.


I just restarted the game, loaded up a completely clean save and used only giveactionpoints. I can still shoot multiple times without a problem.

I don't know what's causing your problem..

Have you tried it with multiple classes?
Have you selected your unit before typing in the code?
Are you giving yourself AP points as you move or do you give yourself 99 points from the start? (I haven't tried doing that, may be your problem if you're doing it that way.)

Quote:
Thanks for the work.
Some codes for the Vests, if some1 is interested.

additem HazmatVest #
additem StasisVest #


Thank you! Added to the list. I shall test them soon.

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panstone
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PostPosted: Sun Feb 07, 2016 10:48 am    Post subject: Re: ... Reply with quote

Mortlestiltskin wrote:
Quote:
I think you must type togglegodmode or powerup commands before type giveactionpoints # command. When I use that command, I can move infinitely but can't shoot infinitely. I'll check for it.


I just restarted the game, loaded up a completely clean save and used only giveactionpoints. I can still shoot multiple times without a problem.

I don't know what's causing your problem..

Have you tried it with multiple classes?
Have you selected your unit before typing in the code?
Are you giving yourself AP points as you move or do you give yourself 99 points from the start? (I haven't tried doing that, may be your problem if you're doing it that way.)


well, really weird... I'm having problem for all classes, and of course I select unit before type the code... and I tried type code before move and after move, it is same.. I can't shoot multiple times.. I can do anything with that command, hacking, moving.. oh, I found that when I use scanning, It take out all actionpoints too. oh.. I know it, do you see some mark in command box? If you press attack button, you can see some mark on the right of the box. It says "this action will end turn"... So I think when I use those actions, It take out all remaining actionpoints... but when I use togglegodmode and powerup commands, It doesn't take out the actionpoints... It is so annoying...
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Bludgeon
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PostPosted: Sun Feb 07, 2016 10:50 am    Post subject: Reply with quote

Medium plated and power armors are not functional; they require the research.
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Mortlestiltskin
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PostPosted: Sun Feb 07, 2016 11:01 am    Post subject: Re: ... Reply with quote

Quote:
I know it, do you see some mark in command box? If you press attack button, you can see some mark on the right of the box. It says "this action will end turn"... So I think when I use those actions, It take out all remaining actionpoints... but when I use togglegodmode and powerup commands, It doesn't take out the actionpoints... It is so annoying...


I AM using a mod that makes Hacking cost no AP, but I don't think that's the reason I'm able to shoot as many times as I want.
I can't solve the issue if I can't reproduce it in my game. :L I don't think anyone else has this issue.

Quote:
Medium plated and power armors are not functional; they require the research.


I will add this as a note. Thank you~ (:

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glutamate
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PostPosted: Sun Feb 07, 2016 12:52 pm    Post subject: Reply with quote

Thanks for making this thread.

I'm looking for a way to bind console commands to a key which works in-game - for mod debugging/testing and for general convenience.

If you're looking to speed up animations, the command 'slomo 2' doubles their speed.

I'm trying to bind this to a key so I can more easily keep the animation speed going at 2 after the action cam events, which reset the speed to 1 (and seem impossible to disable).

I've tried adding

Code:
Bindings=(Name="NormalMotion",Command="slomo 1 | SetBind F FastMotion")
Bindings=(Name="FastMotion",Command="slomo 2 | SetBind F NormalMotion")
Bindings=(Name="F", Command="FastMotion")

and
Code:
.Bindings=(Name="NormalMotion",Command="slomo 1 | SetBind F FastMotion")
.Bindings=(Name="FastMotion",Command="slomo 2 | SetBind F NormalMotion")
.Bindings=(Name="F", Command="FastMotion")


to XCOM 2\Engine\Config\BaseInput.ini and XCOM 2\XComGame\Config\DefaultInput.ini (tactical commands section) respectively, to no avail. The command appears to work in the main menu screen, but not in game![/code]
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Mortlestiltskin
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PostPosted: Sun Feb 07, 2016 1:20 pm    Post subject: Reply with quote

I haven't touched the .ini files yet, and I don't know if I will.

There IS however a mod on steam workshop called "Faster Run Animations". You can subscribe to that mod or ask the author if he's willing to help you.

Note: You don't have to wait for your animations to finish, you can press TAB to make your next move.

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Last edited by Mortlestiltskin on Sun Feb 07, 2016 2:04 pm; edited 1 time in total
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glutamate
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PostPosted: Sun Feb 07, 2016 1:35 pm    Post subject: Reply with quote

Thanks for the tip, I'll check that mod out. Knew about the tab to keep moving, haha, that helped speed the first XCOM up quite a bit too.

Learned something mildly useful - the console command "setbind" works in-mission, so I can input "setbind F slomo 2" in a console in-mission and then just keep tapping F to keep the animations fast. Off to check that mod out now...

E1: OMG how did I miss this -
from xwynns on /r/xcom

Quote:
After playing LW with 150% animation speed and quick action I feel like I'm watching molasses drip down the side of Everest playing XCOM 2.
Fixes I've found so far:
Defaultanimation.ini C:\games\Steam\steamapps\common\XCOM 2\XComGame\Config
Lines 18-24
MaxUnitRunRate - set at 1.0 by default
bUseRunRateOption - set to false by default
Set the first to 1.5 and true on the second and a gameplay options appears with a slider to adjust runspeed.
DefaultCamera.ini
Line 7
ReactionFireWorldSloMoRate - default set to 0.66 be default
I set to 1.0 and things are much quicker.
Still have a really annoying 3s pause after all sorts of actions, like killing an enemy. Haven't found a solution to that yet.
Let me know if there are others and I'll edit, trying to balance playing & editing.


thanks for the tip again, that workshop mod led me to this - now I can fix what was bothering me.

E2: ReactionFireWorldSloMoRate seems to clamp to 1.0, t-thanks Firaxis
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