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Timed Memory Record Action

 
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panraven
Grandmaster Cheater
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Joined: 01 Oct 2008
Posts: 659

PostPosted: Wed Jan 13, 2016 11:47 pm    Post subject: Timed Memory Record Action Reply with quote

Inspired by this thread http://forum.cheatengine.org/viewtopic.php?t=587053

The script can control what to do with the target Memory Record depending on the status if it activated successfully or not, with a time delay.

A possible application is to activate some cheat that aob signature or dotNet symbol become available not from the start but on some undefined later time.

For example, with the test script function of "Test Recursive Action" :
Code:

[ENABLE]
luacall(runOnFailure(4000,activateMR))


The memory record will keep try to activate itself every 4 sec until it activate successfully (ie. aob signature is available etc)

The script require ce 6.5.

bye~


ADDED:

updated with Check Box Effect,
if a memory record is under a Parent mr with Description starting as '[sometext]', it will deactivate the child mr's other siblings of the same type, if any. Also, if the Parent Description is as '[sometext]=>', the child mr's description is copy to Parent after the '=>' sign.



timedMRAction.CT
 Description:
timed mr action

Download
 Filename:  timedMRAction.CT
 Filesize:  8.36 KB
 Downloaded:  623 Time(s)


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