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Scan for Variable or Live Debugging?

 
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thethiny
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Joined: 01 Apr 2012
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PostPosted: Sat Aug 01, 2015 11:34 pm    Post subject: Scan for Variable or Live Debugging? Reply with quote

I'm modding a game and I'm searching for the "loaded player" variable. It is an exe (64 bit I believe). I want to scan for variable names, but all I've found here are AS3 Scanners. Also my friend knows a variable name since a long time ago, is there a possible way to search for it?
And finally, how do I use the debugger to show me the list of calls/file-loads that are happening?

Thanks.
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justa_dude
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PostPosted: Sun Aug 02, 2015 12:26 am    Post subject: Reply with quote

If the program has debugging info stripped out (typical of release software) and you don't have an external PDB file, you're SOL. If you want to watch calls, you can set a breakpoint and look at the call stack, but if it's API calls and files you want to monitor IMHO you're better off with apispy/filemon/etc than a a debugger.
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thethiny
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PostPosted: Sun Aug 02, 2015 8:43 am    Post subject: Reply with quote

justa_dude wrote:
If the program has debugging info stripped out (typical of release software) and you don't have an external PDB file, you're SOL. If you want to watch calls, you can set a breakpoint and look at the call stack, but if it's API calls and files you want to monitor IMHO you're better off with apispy/filemon/etc than a a debugger.

I can't set breakpoints since I don't know which memory location exactly to look at. But I will check out apispy.
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