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shakib187 Expert Cheater Reputation: 0
Joined: 24 May 2007 Posts: 215
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Posted: Thu Apr 24, 2014 11:46 am Post subject: pointerscanning on two different patches/update |
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Would the offset be the same if I pointer scan the same static address but from a different patch? is there maybe another way to update multi pointer addressees?
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Apr 24, 2014 12:14 pm Post subject: |
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How long is a piece of string?
No way of knowing. You just have to measure it, or in your case, test it.
Instead, use injection with AOB. Attach to the original target and write scripts that utilize AOB for all of your pointers, then attach to new target with updated table.
Without doing anything, you might get lucky with a few addresses right out of the box, otherwise, injection is your best bet unless you want to spend the time looking for all of those values again.
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Rydian Grandmaster Cheater Supreme Reputation: 31
Joined: 17 Sep 2012 Posts: 1358
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Posted: Fri Apr 25, 2014 12:42 am Post subject: |
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If they're all part of the same structure (for example part of your player stats) then doing an AOB to data scan might save time updating as you'd only need to update the signature scan for the base and once that's updated all of the other stats would fall into place... unless the structure itself changed (which is relatively-rare).
http://forum.cheatengine.org/viewtopic.php?t=572465
Other than that, yeah if the values tend to change a lot using code injection might be the way to go.
http://forum.cheatengine.org/viewtopic.php?p=5510987
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shakib187 Expert Cheater Reputation: 0
Joined: 24 May 2007 Posts: 215
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Posted: Fri Apr 25, 2014 11:56 pm Post subject: |
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Hmm, I know the code injection method but it seems the game has blocked debuggers I didn't even know this was possible. Thanks for the reply guys
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Rydian Grandmaster Cheater Supreme Reputation: 31
Joined: 17 Sep 2012 Posts: 1358
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Posted: Sat Apr 26, 2014 3:47 am Post subject: |
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There's a couple of ways that games can detect debuggers.
In CE's settings tell it to use the VEH debugger instead of the Windows debugger, and tell it to use hardware breakpoints and to not overwrite existing breakpoints.
You'll have to change these settings after running CE and before actually trying to attach to other processes. If the settings are greyed out just restart CE.
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