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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Mon Jul 15, 2013 11:20 am Post subject: Add few new useful menu entries. |
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I often open main.lua (doc file) and defines.lua when I'm creating not so generic trainers. Script below adds two new entries inside Help submenu:
Code: | function addMenuItem(parent,caption)
if parent==nil then return nil end
local newItem = createMenuItem(parent); parent.add(newItem)
newItem.Caption = caption
return newItem
end
menuItem_help = getMainForm().findComponentByName('Help1')
--add two new useful entries
addMenuItem(menuItem_help,'-')
addMenuItem(menuItem_help,'main.lua').setOnClick(
function ()
shellExecute('main.lua','',getCheatEngineDir())
end)
addMenuItem(menuItem_help,'defines.lua').setOnClick(
function ()
shellExecute('defines.lua','',getCheatEngineDir())
end)
addMenuItem = nil
menuItem_help = nil |
Of course, you have to associate .lua files with notepad or notepad++
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sat Jul 27, 2013 6:56 pm Post subject: |
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Another version,
added new entry: "Switch to 32/64 bit" and
Code: | function addMenuItem(parent,caption)
if parent==nil then return nil end
local newItem = createMenuItem(parent); parent.add(newItem)
newItem.Caption = caption
return newItem
end
-- which CE ?
if cheatEngineIs64Bit() then
getMainForm().Caption = getMainForm().Caption .. ' 64bit'
else
getMainForm().Caption = getMainForm().Caption .. ' 32bit'
end
-- add few new useful entries
menuItem_help = getMainForm().Help1
addMenuItem(menuItem_help,'-')
addMenuItem(menuItem_help,'Open main.lua').setOnClick(
function ()
shellExecute('main.lua','',getCheatEngineDir())
end)
addMenuItem(menuItem_help,'Open defines.lua').setOnClick(
function ()
shellExecute('defines.lua','',getCheatEngineDir())
end)
opposite = cheatEngineIs64Bit() and '32bit' or '64bit'
addMenuItem(menuItem_help,'Switch to '..opposite..' CE').setOnClick(
function ()
local canNotSwitch = (cheatEngineIs64Bit()==false) and (os.getenv("PROCESSOR_ARCHITEW6432")==nil)
if canNotSwitch then
messageDialog('You can not switch to 64bit CE, you have Win32.',mtInformation,mbOK)
return
end
oppositeBinary = cheatEngineIs64Bit() and 'cheatengine-i386.exe'
or 'cheatengine-x86_64.exe'
local mr=messageDialog('Are you sure?',mtConfirmation,mbYes,mbNo)
if mr==mrNo then return end
shellExecute(oppositeBinary,'',getCheatEngineDir())
createTimer(nil,true).OnTimer = function() closeCE() end
end)
addMenuItem = nil
menuItem_help = nil
opposite = nil |
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Jan 10, 2014 10:29 pm Post subject: |
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CE6.3+ have new Option entry for every parenting(has children) memoryrecord:
"manual expand/collapse"
it shows small square next to "active square". This square contains tiny "-" when memoryrecord is collapsed, and tiny "+" when expanded.
This code will set "manual expand/collapse" for all memoryrecords which have hidden children:
Code: | addMenuItem(menuItem_help,'Reveal expandable memory records...').setOnClick(
function ()
local al = getAddressList()
for i=0,al.Count-1 do
local mr = al.getMemoryRecord(i)
if mr.Count>=1 and mr.Options:match("%[moHideChildren%]") then
mr.Options = "[moHideChildren,moManualExpandCollapse]"
end
end
end) |
paste it before this line
addMenuItem = nil
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AylinCE Grandmaster Cheater Supreme Reputation: 32
Joined: 16 Feb 2017 Posts: 1253
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Posted: Fri Nov 30, 2018 4:49 pm Post subject: |
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hi master
Several blending code, I encrypting lua-script.
But for this I have to open 2 separate CE.
'cheatengine-i386.exe' for 32..
and
'cheatengine-x86_64.exe' for 64..
Can I get a 32 and 64 bit encryption result in a single CE?
By canceling Button2, is there a way to do both 64 and 32 bit encryption with Button1?
Thanks for your help and publications.
The example I use:
Code: | form = createForm(false)
form.Position = poDesktopCenter
form.Width = 539
form.Height = 294
form.BorderStyle = "bsNone"
memo1 = createMemo(form)
memo1.Top = 84
memo1.Left = 16
memo1.Width = 240
memo1.Height = 190
memo1.ScrollBars = "ssAutoBoth"
memo2 = createMemo(form)
memo2.Top = 84
memo2.Left = 285
memo2.Width = 240
memo2.Height = 190
memo2.ScrollBars = "ssAutoBoth"
button1 = createButton(form)
button1.Height = 26
button1.Left = 34
button1.Top = 44
button1.Width = 90
button1.Caption = "Encode64"
button2 = createButton(form)
button2.Height = 26
button2.Left = 147
button2.Top = 44
button2.Width = 90
button2.Caption = "Encode32"
button3 = createButton(form)
button3.Height = 26
button3.Left = 300
button3.Top = 44
button3.Width = 90
button3.Caption = "Sell Text"
button4 = createButton(form)
button4.Height = 26
button4.Left = 413
button4.Top = 44
button4.Width = 90
button4.Caption = "Reset"
button5 = createButton(form)
button5.Height = 30
button5.Left = 490
button5.Top = 10
button5.Width = 30
button5.Caption = "X"
button5.Font.size = 14
button5.Font.style = "fsBold"
label = createLabel(form)
label.Height = 31
label.Left = 17
label.Top = 9
label.Width = 424
label.AutoSize = false
label.Font.size = 13
label.Font.style = "fsBold"
-- 32/64 bits Opposite Code By mgr.inz.Player Thanks------
opposite = cheatEngineIs64Bit() and '32bit' or '64bit'
oppositeBinary = cheatEngineIs64Bit() and 'cheatengine-i386.exe'
or 'cheatengine-x86_64.exe'
if cheatEngineIs64Bit() then
label.caption = "Encode Format 64bit"
form.color = "0x56ffff"
else
label.caption = "Encode Format 32bit"
form.color = "0x00ff00"
end
button1.OnClick = function()
-- Encode Script Creator By Filipe Pani CEF Form: https://forum.cheatengine.org/viewtopic.php?t=602049
text_encode = "function code() "..memo1.Lines.Text.." end encode = encodeFunction(code)"
script_encode = load(text_encode)()
script_print = "opposite = cheatEngineIs64Bit() and '32bit' or '64bit'\noppositeBinary = cheatEngineIs64Bit() and 'cheatengine-i386.exe'\n or 'cheatengine-x86_64.exe'\nif cheatEngineIs64Bit() then\nlocal my_function = decodeFunction(\'"..encode.."\')\nmy_function()\nelse\nlocal my_function = decodeFunction('c-oCu-E')\nmy_function()\nend"
memo2.Lines.Text = script_print
end
button4.OnClick = function() --Reset
memo1.Lines.Text = ''
memo2.Lines.Text = ''
end
button2.OnClick = function() -- Encode2 Button sell
text_encode = "function code() "..memo1.Lines.Text.." end encode = encodeFunction(code)"
script_encode = load(text_encode)()
script_print = "local my_function = decodeFunction(\'"..encode.."\')\nmy_function()"
memo2.Lines.Text = script_print
end
label.OnMouseDown = function() form.DragNow() end
button3.OnClick = function() --sell
memo2.Lines.Text = ''
end
button5.OnClick = function() --Close
closeCE()
return caFree
end
form.Show() |
I have a video for the example.
https://www.youtube.com/watch?v=SWO0J18xZKE&list=PL1yPHiegVpRoWx7jy6ecTqmbejos75O37&index=74
How do I get 32 and 64 bit Encode output with Single Button?
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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