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Borderlands 2
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SunBeam
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Location: Romania

PostPosted: Sun Jul 21, 2013 3:09 pm    Post subject: Reply with quote

@TJ: Note that there were some that were missed:



Like Weight_1_Common_RareMod. Could you guys check the other intermediary IDs?
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SaucyJack
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PostPosted: Sun Jul 21, 2013 3:12 pm    Post subject: Reply with quote

Thanks - exactly what I was looking for! The aobs were a little different, but for the Mac version of Steam, these are what I found:

2C 00 00 00 00 2F 84 15 AD 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 00 00 48 43
2E 00 00 00 00 2F 84 15 AE 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 00 00 C8 42
2F 00 00 00 00 2F 84 15 AF 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 00 00 00 00
30 00 00 00 00 2F 84 15 B0 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 00 00 20 41
31 00 00 00 00 2F 84 15 B1 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 00 00 A0 40
32 00 00 00 00 2F 84 15 B2 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 00 00 80 3F
33 00 00 00 00 2F 84 15 B3 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 CD CC CC 3D
34 00 00 00 00 2F 84 15 B4 49 01 00 00 00 00 00 70 96 5D 11 E0 98 5D 11 00 00 00 00 01 00 00 00 0A D7 23 3C

My question is, what's the bold one for? It's got a drop rate of 00 00 00 00; perhaps unique weapons?
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SunBeam
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PostPosted: Sun Jul 21, 2013 3:20 pm    Post subject: Reply with quote

Funny thing about Borderlands 1 is that there's a few more types:

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SaucyJack
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PostPosted: Sun Jul 21, 2013 3:29 pm    Post subject: Reply with quote

Well, I found something weird; when I changed the drop rates around (basically set the commons with the drop rates of legendaries and gave the common rates to the uncommons and moved every tier up that way) I now find that EVERY bullymong pile I check has an uncommon weapon/shield in it, whereas there used to be some that only gave cash/ammo/health. Now that the rates are changed, I haven't found one at all that only gave cash/ammo/health.

Has anyone found the same thing?

EDIT: Also, it seems that the amount of cash you get from picking it up follows the same rates as the rarity tiers; as in, low values show up the most (following the common drop rate), and higher amounts of cash drop less often. Now that I've switched the uncommons to have the common drop rate, where I used to find a lot of $1, $2, $3 cash pickups, I'm now only finding cash pickups between $25 and $35.

I imagine if I set legendaries to have the common drop rate, I'd be picking up oodles of cash, but I don't want to COMPLETELY skew my game.

DOUBLE EDIT: Just realized that I'm not finding ammo because the game makes no distinction between common weapons and ammo (which is also a common drop). >.<
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Blurgas
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PostPosted: Sun Jul 21, 2013 5:29 pm    Post subject: Reply with quote

Silly thought: I wonder if RL ammo is part of the VeryRare/Legendary drop rates, because it is so stupidly rare(aka smeg seraph crystals/eridium/etc, RL ammo is the currency of the future)
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50alpacas
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PostPosted: Sun Jul 21, 2013 10:55 pm    Post subject: Reply with quote

Maybe I'm doing something wrong but I can't get the Evolution script to do anything anymore with the latest trainer. The last one from May (last one I downloaded before the July one) at least did something to the BA Savages. The July one doesn't seem to be doing anything and the witch doctors just level them up like normal (and never to OOO).

Are there keys I need to press because I thought it was an automatically executed script that just affected everything automatically.
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kixaz
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PostPosted: Mon Jul 22, 2013 2:38 am    Post subject: Reply with quote

Anybody got any luck at increasing their lvl above 61 including enemies? I'm not interested in facerolling everything, I'd like to experience UVHM with it's scaling on higher levels.

Since GBX plans to increase lvl cap to 72, I got curious what's that gonna be like and decided to try it by myself. Heck, I'd even love to try lvl 100 game if possible just to see how challenging it is.

I used the cheat engine table to increase my lvl and was able to equip gibbed lvl 72 items (I edited the save to lvl 72 as well but still need to use the table to equip items). But enemies stay at around 61 even though they should scale to your level in UVHM. I also tried gibbed editor, raw tab -> regionGameStages and setting GameStage to 72 in all entries in the list but no luck, enemies still stay at 61.

Seems like there's some sort of hard cap, which I need to remove. I'm running out of ideas so I thought it might be a good idea to ask here, perhaps it'll interest someone else and we will figure it out soon.
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SaucyJack
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PostPosted: Mon Jul 22, 2013 3:18 am    Post subject: Reply with quote

Oddly enough, I can't find those aobs after reloading the game, even when I replace all the non 00 values with wildcards. I wonder if I have to be in offline mode? Or do they change every time the game's loaded up?

EDIT: Nevermind; if I use

?? 00 00 00 ?? ?? ?? ?? ?? 49 01 00 00 00 00 00 ?? ?? ?? 11 ?? ?? ?? 11 ?? ?? ?? ?? 01 00 00 00 ?? ?? ?? ??

it finds them.

Interestingly, if I simply use

11 ?? ?? ?? 11 ?? ?? ?? ?? 01 00 00 00 ?? ?? ?? ??

then it seems there are a NUMBER of different places where those values are called, though I'm not sure what effect changing them up would do.
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Pyromaster
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PostPosted: Mon Jul 22, 2013 6:36 am    Post subject: Reply with quote

Not sure if this was actually the Right thread because its so freaking huge, but I DLed Technojackers BL2 Cheat Compilation and tried changing droprates, but nothing is happening. I completely reversed the Weights, used the presets, but nothing... I still only find Very commons and Commons.

Have there been any Upates to the game, or a newer version of Technojackers Compilation? I currently have no idea how old the version of the Comp is that i have. Oh and Steam BL2.

//Edit: Okay, nevermind... whatever i did wrong, i got it working now

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karmajack
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PostPosted: Mon Jul 22, 2013 1:25 pm    Post subject: Reply with quote

Is it just me or is the DLC4 Chests and Slots modifier missing from the latest CT? Or was it moved?
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<string><int>
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PostPosted: Mon Jul 22, 2013 7:19 pm    Post subject: Reply with quote

karmajack wrote:
Is it just me or is the DLC4 Chests and Slots modifier missing from the latest CT? Or was it moved?

Still under [Scripts] as Fix Slot Machine and Dice. Also,

Melee Overide Cooldown:
[pBasePointer]>24>a4>b70>6c
Should work for Siren, Gunzerker, and Psycho.
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cheatercheaterpumkineater
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PostPosted: Tue Jul 23, 2013 2:00 am    Post subject: Reply with quote

How do i get the bad ass bonus stats to work?
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mgr.inz.Player
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PostPosted: Tue Jul 23, 2013 4:31 am    Post subject: Reply with quote

@cheatercheaterpumkineater

few pages back:
Sytron wrote:
Backpack slots, health, shields, badass tokens, skill points. Are all dynamic so to speak. Backpack slots are redefined each time you load your save (this was posted before, modding its size will no longer be able to be permanent.) Shields/Health are also defined each time you load a save and are recalculated each time your equipment changes. Skillpoints *should* save if you've modded the skillpoints available, however modding skills beyond their normal 5 max is not possible to make permanent. Badass tokens, themselves should also be saved however changes to the stat increases, as posted before mod your stats then spend one token on anything and the profile.bin used will be updated.


Why don't you people read first post and at least last 10 pages. (in this case - last two )

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cheatercheaterpumkineater
How do I cheat?
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PostPosted: Tue Jul 23, 2013 12:37 pm    Post subject: Reply with quote

Thanks for being so condescending. Not only did I read the last few pages but I read all 209 at the time. I know the value is dynamic but as I am a cheat engine noon that didn't mean anything to me. Typically for values that change the script requires me to do something that demonstrates the value I am seeking to change however using tokens or disabling and enabling the bonus stats did not work and I am unable to check the box to change each stat. That being said I used cheat engine when the game came out to mod the stats and they stayed permanently and I used another program to do it literally yesterday and did not spend a token to resave the bin and yet it remains permanent. Now that that is cleared up I still do not understand how the change the drop tables so if someone could explain this in a noon friendly way I would appreciate it. Do I need to he edit or can it be done within the confines of this cheat table?
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mgr.inz.Player
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PostPosted: Tue Jul 23, 2013 4:16 pm    Post subject: Reply with quote

"enabling the bonus stats did not work"
You meant, every badass bonus has "P->00000000" address ?

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