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vergilganesh Expert Cheater Reputation: 0
Joined: 01 Jul 2013 Posts: 134 Location: India
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Posted: Fri Jul 12, 2013 2:32 am Post subject: How to create a manual user interface in trainers |
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My question is really simple. see the picture?
how do i merge the picture without slicing by the hotkey and description
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Jul 12, 2013 3:07 am Post subject: |
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You have to get rid of the TCheat objects and use labels yourself that you control manually by code
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vergilganesh Expert Cheater Reputation: 0
Joined: 01 Jul 2013 Posts: 134 Location: India
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Posted: Fri Jul 12, 2013 3:23 am Post subject: |
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I have tried but nothing happened. I want to write hotkeys and effect over the picture not by tearing like the above one. can you please elaborate the things that i should do?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Jul 12, 2013 3:39 am Post subject: |
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In the trainer window select unlimited health and press the delete key
Then select unlimited devil and press delete again
Then add a label (Abc) to the form and fiddle with the properties till it looks good, labels are transparent so should look ok
Then write code outside of the trainer block to register hotkey events or click handlers to change the color if you like. If you don't care about that you can just create the trainer.
Tip: generate the trainer script instead of exe so you get an idea what kind of code will work
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vergilganesh Expert Cheater Reputation: 0
Joined: 01 Jul 2013 Posts: 134 Location: India
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Posted: Fri Jul 12, 2013 4:01 am Post subject: |
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yep.,, now the trainer looks awesome. If i want a checkbox that controls the script enable/disable then how will i configure., i found some options in the events tab, i have so many scripts how to configure that particular checkbox to a particular script?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Jul 12, 2013 6:09 am Post subject: |
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read main.lua and check examples in the forum
e.g a checkbox onChange event that sets the first entry in the addresslist to the same as the checkbox:
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function CECheckbox1Change(sender)
getAddressList()[0].Active=sender.Checked;
end
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or for a unique description:
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function CECheckbox1Change(sender)
getAddressList().getMemoryRecordByDescription('Unique Description').Active=sender.Checked;
end
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