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Metro Last Light [high jump, teleport to aim, noclip, ...]
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mgr.inz.Player
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PostPosted: Mon May 20, 2013 8:36 am    Post subject: Metro Last Light [high jump, teleport to aim, noclip, ...] This post has 1 review(s) Reply with quote

Metro Last Light

Cheats:

- high jump cheat. AA script changes Earth gravitational acceleration constant, 9.81, to 1.0 by default. You can adjust this value after enabling AA script. You can jump on trees, buses, cars, some houses. Air control is quite strong, you can even run in air...

Note: some objects are higher than their 3D model, for example buses. Value below 0.5 not recommended.


- teleport to aimingAt - you need firearm weapon for easy aiming. F6 hotkey.

- Enable Levitate - you will levitate. L hotkey.

- Enable Noclip - something similar to noclip. ~ hotkey. Works better when combined with levitate.
                            Note: Artem will walk/noclip slowly when this cheat is enabled.

Levitate and Noclip - you have to get used to it. If you want to make screenshots, better do not use WSAD keys. Only mouse and ~ key. You can tap ~ for smaller "steps".

iretribution gallery here: http://imgur.com/a/4VbK2







MetroLL.CT
 Description:
AOB version. +5

Download
 Filename:  MetroLL.CT
 Filesize:  8.02 KB
 Downloaded:  6468 Time(s)


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Last edited by mgr.inz.Player on Tue May 21, 2013 9:46 pm; edited 9 times in total
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SunBeam
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Location: Romania

PostPosted: Mon May 20, 2013 4:40 pm    Post subject: Reply with quote

Good work!

Regarding your Dr. House pic, I can't entirely agree. When you have fun and learn nifty shit along the way, they are not that boring: http://forum.cheatengine.org/viewtopic.php?t=565012&start=13.

Enjoy the read Wink

BR,
Sun
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mgr.inz.Player
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PostPosted: Mon May 20, 2013 6:16 pm    Post subject: Reply with quote

Added "teleport to aimingAt".

PS: yes, you can teleport to "shower girl"

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iretribution
Newbie cheater
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Joined: 29 Aug 2011
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PostPosted: Tue May 21, 2013 11:14 am    Post subject: Reply with quote

just wanted to let you know that the trainer is no longer working after the 5/21/13 update. The game crashed whenever I load the MetroLL.exe process in CheatEngine.
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mgr.inz.Player
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PostPosted: Tue May 21, 2013 11:57 am    Post subject: Reply with quote

To be 100% sure. Game crash just after attaching CE to game process? Or it crash just after enabling any cheat?
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iretribution
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PostPosted: Tue May 21, 2013 12:48 pm    Post subject: Reply with quote

I'm sorry, I wasn't specific. Game crashes after enabling teleport aiming script.
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gir489
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Location: Michigan, United States

PostPosted: Tue May 21, 2013 1:52 pm    Post subject: Reply with quote

I agree with the Dr. House picture.

Reversing things like health and ammo are boring as fuck.

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I post the cheat tables I make for myself for the single player games I play. Usually with equal to or better quality than most trainer releases.
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SunBeam
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PostPosted: Tue May 21, 2013 5:27 pm    Post subject: This post has 1 review(s) Reply with quote

@mgr.inz.Player & gir489:



Just sayin' Very Happy


Last edited by SunBeam on Tue May 21, 2013 6:11 pm; edited 1 time in total
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mgr.inz.Player
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PostPosted: Tue May 21, 2013 5:58 pm    Post subject: Reply with quote

In this game I didn't search for unknown value. Only "search between" Razz
Anyway, noclip (something very similar) is almost ready.
Levitation is ready Razz

PS: SunBeam, could you replace above with smaller picture? Thank you Razz Edit: thanks.


PS2:
updated first post - noclip and levitate.

AA script uses aobscan command (should work with next update, tested on current version, see post date).

PS3: any reviews ?

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iretribution
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PostPosted: Tue May 21, 2013 8:50 pm    Post subject: Reply with quote

it works perfectly so far. I'm going to test it through all the levels and I'll let you know if I find anything. Thanks again.
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mgr.inz.Player
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PostPosted: Tue May 21, 2013 8:55 pm    Post subject: Reply with quote

Thanks for feedback. I'm curious if we find some Easter Eggs.

(heh, 245 lines of code... piece of cake Razz )

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iretribution
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PostPosted: Tue May 21, 2013 8:59 pm    Post subject: Reply with quote

I'll take screenshots if I find anything. 254 lines of code sounds like a lot! 0.o
imgur(.)com/a/4VbK2 <-- remove parentheses since I can't post URL's YET. Here's a small album of the first level.


Last edited by iretribution on Tue May 21, 2013 9:28 pm; edited 1 time in total
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mgr.inz.Player
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PostPosted: Tue May 21, 2013 9:16 pm    Post subject: Reply with quote

Yes, 245 lines of code. Of course 55 empty lines included. But, without empty lines, it would be pain in ass.
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iretribution
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PostPosted: Tue May 21, 2013 10:07 pm    Post subject: Reply with quote

Here's an interesting bug, for the trainer to work you must inject it at the main menu BEFORE you select any levels. After that you can load any level or play the levels normally without a problem. IF you deactivate the trainer while the game is running and then open the trainer again while the game is running it won't inject.
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mgr.inz.Player
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PostPosted: Wed May 22, 2013 3:56 am    Post subject: This post has 1 review(s) Reply with quote

You didn't use CE trainers/tables with aobscan before? This is how they work.

aobscan = array of byte scan = signature scanning.

If you inject AA code into game and then you close CheatEngine/trainer, next time AA code won't be injected because signature has changed. Why you close cheatengine? It's still needed after injecting code, so you can enable/disable options after pressing hotkey. If you really want close cheatengine, don't forget to disable main script.

"IF you deactivate the trainer" you meant - if you close cheatengine without disabling "main script"?


PS:
well, I can make aobscan + few tricks, so AA script can be injected again if you close CE without disabling main script


PSS:
boob with tessellation off:
click


with tessellation on
click


(my cousin made those screenshots, I don't have GPU supporting tessellation)

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Last edited by mgr.inz.Player on Wed May 22, 2013 4:39 am; edited 1 time in total
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