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Function GenerateAAscript() for CE 6.1

 
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GH*master
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Joined: 10 Jan 2008
Posts: 142
Location: Russia

PostPosted: Fri Apr 29, 2011 5:15 am    Post subject: Function GenerateAAscript() for CE 6.1 Reply with quote

I want to initiate this method of generation, but has not worked out quite well.

AAgen.lua:
Code:

function GenerateAAscript( cheatName, address, injectInstruction, originalcode )
   local addressInjection = address
   local sumBytes = 0
   local originalCodeString = ""

   repeat
      extrafield, opcode, bytes, address = splitDisassembledString(disassemble(address))
      local countBytes = math.floor(string.len (string.gsub(bytes, " ", "")) / 2)
      originalCodeString = originalCodeString..[[

   ]]..opcode
      sumBytes = sumBytes +countBytes
      address = string.format("%x", ("0x"..address) + countBytes)
   until (sumBytes >= 5)

   local nopsString = ""
   local nopsCount = sumBytes - 5
        if (nopsCount>0) then
      nopsString = "   db"
      for i = 1, nopsCount do
      nopsString = nopsString.." 90"
      end
      nopsString = nopsString..[[

]]
   end

   if (originalcode) then
      script =[[
[ENABLE]
 alloc(newmem,2048)
 label(originalcode)
 label(returnhere)

 newmem:
   ]]..injectInstruction..[[

 originalcode:]]..originalCodeString.. [[

   jmp returnhere

 ]]..addressInjection..[[:
   jmp newmem
]]..nopsString..[[
 returnhere:

[DISABLE]
 ]]..addressInjection..":"..originalCodeString.. [[


 dealloc(newmem)
]]
  else
      script =[[
[ENABLE]
 alloc(newmem,2048)
 label(returnhere)

 newmem:
   ]]..injectInstruction..[[

   jmp returnhere

 ]]..addressInjection..[[:
   jmp newmem
]]..nopsString..[[
 returnhere:

[DISABLE]
 ]]..addressInjection..":"..originalCodeString.. [[


 dealloc(newmem)
]]
  end

   local teSlave = getTableEntry(cheatName)

   if (teSlave == nil) then
      teSlave = addresslist_createMemoryRecord(addresslist)
      memoryrecord_setDescription(teSlave, cheatName)
      memoryrecord_setType(teSlave, vtAutoAssembler)
    end
   
    memoryrecord_setScript(teSlave, script)
end


Run this sript:
Code:

require("AAgen")
  processName = "Test.exe"

function Initialize()
  GenerateAAscript("Test",  [["Test.exe"+54650]], [[mov [0045B5A4],#10000]],  true )
-- any of your many scripts GenerateAAscript(...)
   
end

aalist = getAutoAttachList()
stringlist_add(aalist,processName);

function onOpenProcess(processid)
  if (attach) then
    return
  end
  attach = true
  openProcess(processid)
  Initialize()
end


Result:
Code:

[ENABLE]
 alloc(newmem,2048)
 label(originalcode)
 label(returnhere)

 newmem:
   mov [0045B5A4],#10000
 originalcode:
   mov eax,[0045B5A4]
   jmp returnhere

 "Test.exe"+54650:
   jmp newmem
   db 90 90 90 90 90
 returnhere:

[DISABLE]
 "Test.exe"+54650:
   mov eax,[0045B5A4]

 dealloc(newmem)


LUA script does not always work correctly and you can fix it.

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Last edited by GH*master on Thu May 05, 2011 12:57 am; edited 2 times in total
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GH*master
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PostPosted: Thu May 05, 2011 12:55 am    Post subject: Reply with quote

Attention! First post has been updated ... Many fixes Idea
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GH*master
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Joined: 10 Jan 2008
Posts: 142
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PostPosted: Tue May 31, 2011 4:00 am    Post subject: Reply with quote

For private CE 6.1 RC2
New LUA-script generation of AA-script into a single virtual memory

Example Started:
Code:
bufScript = BeginGenerateAAscriptAggregateMem("allocMem","2048")
bufScript = GenerateAAscriptAggregateMem(bufScript, "infGold", "0045464A", "xor eax, eax", true )
bufScript = GenerateAAscriptAggregateMem(bufScript, "infMana", "00454650", "xor ebx, ebx", true )
bufScript = EndGenerateAAscriptAggregateMem(bufScript)
showMessage(bufScript)
autoAssemble(bufScript)


Necessary additions:
Code:
function BeginGenerateAAscriptAggregateMem(newMemDescription, sizeMem)
return [[
alloc(]]..newMemDescription..","..sizeMem..[[)
->>label]]..newMemDescription..[[:

->>newCode
->>adressessInjected
]]
end

function EndGenerateAAscriptAggregateMem(aggregateMem)
    local endScript = string.gsub(aggregateMem, "->>label", "")
        endScript = string.gsub(endScript, "->>newCode", "")
        endScript = string.gsub(endScript, "->>adressessInjected", "")
        return endScript
end

local function preSubScript(script, patternWord, newWords)
        local index = string.find(script, patternWord)
        local newscript = string.sub(script, 1, index - 1)..newWords.."\n"..string.sub(script, index)
        return newscript
end

function GenerateAAscriptAggregateMem(aggregateMem, cheatName, address, newCode, stateOriginalCode)
        local addressInjection = address
        local sumBytes = 0
        local originalCodeString = "  "

        repeat
                local countBytes =      getInstructionSize(address)
                extrafield, opcode, bytes, address = splitDisassembledString(disassemble(address))
                originalCodeString = originalCodeString.."\n  "..opcode
                sumBytes = sumBytes +countBytes
                addressBehindNops = string.format("%x", ("0x"..address) + countBytes)
        until (sumBytes >= 5)

        local nopsString = ""
        local nopsCount = sumBytes - 5
    if (nopsCount>0) then
                nopsString = "  db"
                for i = 1, nopsCount do
                nopsString = nopsString.." 90"
                end
                nopsString = nopsString..[[

]]
        end       
        local script = preSubScript(aggregateMem,"->>label", "label("..cheatName..")")
        script = preSubScript(script,"->>label", "registersymbol("..cheatName..")")
        registerSymbol("returnHere_"..cheatName, addressBehindNops)
        if (stateOriginalCode) then
                script = preSubScript(script,"->>label", "label(originalcode_"..cheatName..")")
                local buf = cheatName..":\n  "..newCode.."\noriginalcode_"..cheatName..":"..originalCodeString.."\n  jmp returnHere_"..cheatName
                script = preSubScript(script,"->>newCode", buf)
        else
                script = preSubScript(script,"->>newCode", cheatName..":\n"..newCode.."\n  jmp returnHere_"..cheatName)
        end
       
        local scriptAddMainTable = "[ENABLE]\n-->>address1[DISABLE]\n-->>address2"
        scriptAddMainTable = preSubScript(scriptAddMainTable,"-->>address1", addressInjection..":\njmp "..cheatName.."\n"..nopsString)
        scriptAddMainTable = preSubScript(scriptAddMainTable,"-->>address2", addressInjection..":"..originalCodeString)
        scriptAddMainTable = string.gsub(scriptAddMainTable, "-->>address1", "")
        scriptAddMainTable = string.gsub(scriptAddMainTable, "-->>address2", "")

        local teSlave = getTableEntry(cheatName)
    if (teSlave == nil) then
                teSlave = addresslist_createMemoryRecord(addresslist)
                memoryrecord_setDescription(teSlave, cheatName)
                memoryrecord_setType(teSlave, vtAutoAssembler)
    end         
    memoryrecord_setScript(teSlave, scriptAddMainTable)
       
    return script
end

Enjoy

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ablonevn
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Joined: 02 Oct 2011
Posts: 59

PostPosted: Wed Jan 16, 2013 1:01 am    Post subject: Reply with quote

thanks, i think, you will add menu item "GH autoassambler" to same location of auto assambler is very comforable to user, and add ability to merge multi assembler into single one is another option.
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